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 Post Posted: Sat Jan 12, 2013 12:06 am 
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Team Banzai
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Joined: Wed Nov 14, 2012 11:53 pm
Posts: 78
Location: SE Ohio
Dai-San wrote:
Remember to use the scenery. It's amazing how many times I see a Heavy or Assault trying to track a circling light (even if they are reversing) and getting their rear cored when they could have just backed up against a building or cliff and denied the little bugger access to their rear armour and forcing the light to either find another target or risk staying in the Heavy/Assaults forward arc.



This is exactly what I do and it ruins a circling light's fun real fast. 8-)

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 Post Posted: Fri Jun 21, 2013 12:26 am 
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http://mwo.smurfy-net.de/mechlab#i=82&l ... 7804a7886b

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 Post Posted: Fri Jun 21, 2013 11:29 pm 
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Since I can't play for a couple more days I'll post up my current favorite build of the BJ-1X.

Medium Scout and Interceptor

This mech is great for both game types and encourages team play. The tag laser helps team mates lock on faster and nullifies ecm mechs, has max armour minus a ton off the legs for the extra heat sink in the arm, bap for that extra range boost to your radar, and good speed at 99kph with tweak.

This little puppy stays nice and cool even on the hottest maps so you can inflict massive damage over and over again while enemies stay shut down. Add advanced sensor range, advanced seismic sensor and capture accelerator for the best all around performance in any game type. You will be the hit and run master against heavier mechs, and the light mech interceptor on your team.

Enjoy!

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 Post Posted: Sun Jul 28, 2013 1:46 am 
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Location: SE Ohio
We needy more loadouts - actually we needy more players...

First set are Hunchies.

http://mwo.smurfy-net.de/mechlab#i=21&l=c5b6cdf9e47f0a7eb34b46a121c1b3bbdb30a530

This is a modified 4J because atm there are a lot of AMS about and my normal LRM loadout just doesn't pack enough to overcome it. LRM version is two LRM-10+A and 3 tons of ammo, think it looses a couple DHS as well.

http://mwo.smurfy-net.de/mechlab#i=22&l=79e6205aa2feded0b6079124f62539e2bafde49f This is pretty much the standard non-stock 4SP. I use AMS but it can be removed.

My Founders 4G is basically stock except I strip the small laser off and add DHS.

Hmm the forums don't seem to auto ask for a link-name for URLs like they used to and I can't seem to rem how to do it manually.

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Last edited by Azrael on Sun Jul 28, 2013 2:53 am, edited 1 time in total.

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 Post Posted: Sun Jul 28, 2013 2:10 am 
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Trebuchet

I run the 3C just pure stock it is already setup quite nice. http://mwo.smurfy-net.de/mechlab#i=60&l=stock

Edit: Sandy caught a mistake on this one. I just linked the stock 3C but make sure you move the ammo to the legs.

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Last edited by Azrael on Mon Jul 29, 2013 11:32 pm, edited 1 time in total.

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 Post Posted: Sun Jul 28, 2013 2:22 am 
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Team Banzai
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Location: SE Ohio
Blackjack - currently one of my favorite chassis.

BJ-1DC (Suckerpunch) - my favorite atm. http://mwo.smurfy-net.de/mechlab#i=78&l=9faafb8dcbe3beb28c1f7ea50d6608c6647630f5
You can easily switch the main gun to the left or right arm depending on your preference. Also on smurfy it shows left over tonnage - this is not the case in the game.

BJ-1X (Knife) - used to be a great build but the last heat bandaid patch hurt it quite a bit, still effective but be careful. http://mwo.smurfy-net.de/mechlab#i=79&l=b0952b86095f60bb2c6d21127a3b778a6aee5404

BJ-3 (Penknife) - still a good build after the heat change. http://mwo.smurfy-net.de/mechlab#i=80&l=818aae924c61178ed0a0c43a6a0b73944d430c71

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 Post Posted: Sun Jul 28, 2013 2:33 am 
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Ilya Muromets

Best build imo, it can shoot forever and runs cold. http://mwo.smurfy-net.de/mechlab#i=54&l=67866f22723978fd654a6bfcf60de9e114165f0a

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 Post Posted: Sun Jul 28, 2013 2:48 am 
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Highlander

Heavy Metal

This is my current HM build it runs cooler and has a bit more range. http://mwo.smurfy-net.de/mechlab#i=69&l=0ed8eed647e4a4b11446db5bf18190e14e8f81f9
The weapon loadouts are correct, smurfy has some screwed up armor values and shows extra tonnage. With that loadout you should be at max tonnage.

This was my old build and while it did massive damage it was hard to get into the fight being so slow. Atm it is virtually useless due to the nerf to the LrgPlsLsr. http://mwo.smurfy-net.de/mechlab#i=69&l=cbf21783502724a13cbba95ce6e5c160cd5da704

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 Post Posted: Mon Jul 29, 2013 3:10 pm 
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Az, I hope you don't actually put ammo in your torsos. Especially the center... :p

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 Post Posted: Mon Jul 29, 2013 11:38 pm 
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Ophidian wrote:
Az, I hope you don't actually put ammo in your torsos. Especially the center... :p


Well now the CT doesn't really matter now does it - cause if it goes your day is done. I haven't had a CT ammo explosion yet even from MGs. Same for AMS ammo in the sides. The only ammo I have really noticed to explode regularly is missile ammo and heavier AC ammo.
That being said the stock 3C link was incorrect to use, I do run that ammo in the legs :mrgreen: . I think that's the only one with readily explodable ammo shown in the sides. :roll:

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