Help - Search - Members - Calendar
Full Version: Error - Stop: Invalid Allocation, 0 Bytes
Banzai Forums 7.0 > Banzai Public Forums > Mechwarrior Help Center
Shifty_987
Hey guys i'm desperate... I get this error when I try to play MW4, it happens when it starts to load the map/game, ie I click training from the start menu, it crashes. I click campain it crashes when loading ect. tantrum.gif

here is the error log.

QUOTE
STOP      : Invalid allocation, 0 bytes

Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0012F854 ESP=0x0012F6EC  EIP=0x00000000
EIP (0x00000000) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x0012F6EC) 0012F848 00000000 00000000 00000000 00000036 00000000 000000D1 025C4FEC
                0012F850 0012F6EC 025B4730 0012FF00 7C8399F3 7C809BD8 FFFFFFFF 7C801898
                0040EA66 000002D4 025B4730 000000D1 0012F85C 00000000 00000000 00142F48

Machine details
===============
Executable name          : C:\Program Files\Microsoft Games\MechWarrior Vengeance\MW4.ICD
Executable time, date    : 19:09:36 Monday 11/6/2000
Command line              :
Current directory        : C:\Program Files\Microsoft Games\MechWarrior Vengeance
Current time, date        : 19:13:17 Friday 3/10/2006
GameOS build version      : Version 1.1 10/31/2000
Software rasterizer      : c:\program files\microsoft games\mechwarrior vengeance\blade.dll (Size 286,786 bytes)
User name                : <MY USERNAME WAS HERE>
Machine name              : <MY PC'S NAME WAS HERE>
Processor                : 1665MHz AMD Unknown MMX 3DNow! SSE Model=8, Type=6, Stepping=1
Cache Information        : Unknown
L2 r/w/rw speed          : 8 cycles 6660MB/s, 8 cycles 6660MB/s, 8 cycles 6660MB/s
Main memory r/w/rw speed  : 41 cycles 1299MB/s, 83 cycles 641MB/s, 74 cycles 720MB/s
Video memory r/w/rw speed : 949 cycles 56MB/s, 74 cycles 720MB/s, 1110 cycles 48MB/s
AGP memory r/w/rw speed  : 259 cycles 205MB/s, 50 cycles 1065MB/s, 418 cycles 127MB/s
Operating system          : Windows 2000 (5.1.2600)  Service Pack 2
DirectX version          : 9.04.00.0904
Time since booted        : 5h 32m 13s
Time in game logic        : 0h 0m 13.45s (on frame 718)
Time app running          : 0h 1m 36.71s
Physical memory          : 536,334,336 bytes (511 Meg)
Available physical memory : 374,267,904 bytes (357 Meg)
Swapfile size            : 1,308,065,792 bytes (1247 Meg)
Swapfile available        : 955,166,720 bytes (911 Meg)
Virtual memory            : 2,147,352,576 bytes (2048 Meg)
Available virtual memory  : 2,009,460,736 bytes (1916 Meg)
Amount of stack used      : 2568 bytes
Memory load              : 30%
Desktop video mode        : 1024,768 16bpp
Mode when crash occured  : Full Screen 800x600x16 Refresh=60Hz (NVIDIA GeForce FX 5600XT)
Networked Machine        : No
Executable version        : 01.06.11.0220
PCI Chipset              : Unknown

              Processes  Pri Threads Path
==========================================
              CAVRID.exe :  8 :  3 : C:\Vet\CAVRID.exe
            CAVTray.exe :  8 :  6 : C:\Vet\CAVTray.exe
        iTunesHelper.exe :  8 :  5 : C:\Program Files\iTunes\iTunesHelper.exe
              qttask.exe :  8 :  2 : C:\Program Files\QuickTime\qttask.exe
            msnmsgr.exe :  8 :  17 : C:\Program Files\MSN Messenger\msnmsgr.exe
              msmsgs.exe :  8 :  2 : C:\Program Files\Messenger\msmsgs.exe
              ctfmon.exe :  8 :  1 : C:\WINDOWS\system32\ctfmon.exe
              Xfire.exe :  8 :  12 : C:\Program Files\Xfire\Xfire.exe
              ntvdm.exe :  8 :  2 : C:\WINDOWS\system32\ntvdm.exe
              Steam.exe :  8 :  36 : C:\Program Files\Valve\Steam\Steam.exe
            FIREFOX.EXE :  8 :  7 : C:\PROGRA~1\MOZILL~1\FIREFOX.EXE
                mw4.exe :  8 :  1 : C:\Program Files\Microsoft Games\MechWarrior Vengeance\mw4.exe
                MW4.ICD :  8 :  13 : C:\Program Files\Microsoft Games\MechWarrior Vengeance\MW4.ICD

DLL Version numbers
===================
msvcrt.dll    - Version 6.00.8397.0 - Found in C:\Program Files\Microsoft Games\MechWarrior Vengeance
Could not find 'msvcrtd.dll'
msvcirt.dll  - Version 6.00.8168.0 - Found in C:\Program Files\Microsoft Games\MechWarrior Vengeance
Could not find 'msvcirtd.dll'
amstream.dll  - Version 6.05.2600.2180
quartz.dll    - Version 6.05.2600.2749
Ir50_32.dll  - Version R.5.10.15.2.55
dsound.dll    - Version 5.3.2600.2180
dinput.dll    - Version 5.03.2600.2180
d3dim.dll    - Version 5.1.2600.0
ddraw.dll    - Version 5.03.2600.2180
dplayx.dll    - Version 5.03.2600.2180

Input devices
=============
Microsoft Wireless Optical Desktop® 2.10
Buttons  0
Axis    0
Sliders  0
POV hats 0

Sound device 0 (Prefered device) (Current) - (HW Mixing Disabled)
==============
Description        : Realtek AC97 Audio
Driver file        : alcxwdm.sys
Driver size        : 611,820 bytes
Driver date        : 16:38:09 Friday 5/14/2004
Attributes        : Final Release
Driver version    : 5.10.5510
CERTIFIED          : Yes
EMULDRIVER        : No
CONTINUOUSRATE    : Yes
PRIMARYMONO        : Yes
PRIMARYSTEREO      : Yes
PRIMARY8BIT        : Yes
PRIMARY16BIT      : Yes
SECONDARYMONO      : Yes
SECONDARYSTEREO    : Yes
SECONDARY8BIT      : Yes
SECONDARY16BIT    : Yes
MinSecondarySampleRate      : 100
MaxSecondarySampleRate      : 192000
PrimaryBuffers              : 1
MaxHwMixingAllBuffers      : 33
MaxHwMixingStaticBuffers    : 33
MaxHwMixingStreamingBuffers : 33
FreeHwMixingAllBuffers      : 32
FreeHwMixingStaticBuffers  : 32
FreeHwMixingStreamingBuffers: 32
MaxHw3DAllBuffers          : 33
MaxHw3DStaticBuffers        : 33
MaxHw3DStreamingBuffers    : 33
FreeHw3DAllBuffers          : 32
FreeHw3DStaticBuffers      : 32
FreeHw3DStreamingBuffers    : 32
TotalHwMemBytes            : 0
FreeHwMemBytes              : 0
MaxContigFreeHwMemBytes    : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers    : 0

Sound device 1
==============
Description        : Modem #0 Line Playback (emulated)
Driver file        : waveout 1
Driver file data  : Cannot find driver file
CERTIFIED          : No
EMULDRIVER        : No
CONTINUOUSRATE    : No
PRIMARYMONO        : No
PRIMARYSTEREO      : No
PRIMARY8BIT        : No
PRIMARY16BIT      : No
SECONDARYMONO      : No
SECONDARYSTEREO    : No
SECONDARY8BIT      : No
SECONDARY16BIT    : No
MinSecondarySampleRate      : 0
MaxSecondarySampleRate      : 0
PrimaryBuffers              : 0
MaxHwMixingAllBuffers      : 0
MaxHwMixingStaticBuffers    : 0
MaxHwMixingStreamingBuffers : 0
FreeHwMixingAllBuffers      : 0
FreeHwMixingStaticBuffers  : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers          : 0
MaxHw3DStaticBuffers        : 0
MaxHw3DStreamingBuffers    : 0
FreeHw3DAllBuffers          : 0
FreeHw3DStaticBuffers      : 0
FreeHw3DStreamingBuffers    : 0
TotalHwMemBytes            : 0
FreeHwMemBytes              : 0
MaxContigFreeHwMemBytes    : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers    : 0

Sound device 2
==============
Description        : Modem #0 Handset Playback (emulated)
Driver file        : waveout 2
Driver file data  : Cannot find driver file
CERTIFIED          : No
EMULDRIVER        : No
CONTINUOUSRATE    : No
PRIMARYMONO        : No
PRIMARYSTEREO      : No
PRIMARY8BIT        : No
PRIMARY16BIT      : No
SECONDARYMONO      : No
SECONDARYSTEREO    : No
SECONDARY8BIT      : No
SECONDARY16BIT    : No
MinSecondarySampleRate      : 0
MaxSecondarySampleRate      : 0
PrimaryBuffers              : 0
MaxHwMixingAllBuffers      : 0
MaxHwMixingStaticBuffers    : 0
MaxHwMixingStreamingBuffers : 0
FreeHwMixingAllBuffers      : 0
FreeHwMixingStaticBuffers  : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers          : 0
MaxHw3DStaticBuffers        : 0
MaxHw3DStreamingBuffers    : 0
FreeHw3DAllBuffers          : 0
FreeHw3DStaticBuffers      : 0
FreeHw3DStreamingBuffers    : 0
TotalHwMemBytes            : 0
FreeHwMemBytes              : 0
MaxContigFreeHwMemBytes    : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers    : 0

Video device 0
==============
Description        : NVIDIA GeForce FX 5600XT
Driver file        : nv4_disp.dll
Driver size        : 3,980,288 bytes
Driver date        : 16:50:00 Friday 10/29/2004
Attributes        : Final Release, Private Build
Driver version    : 6.14.10.7189
Version            : 6.14.10.7189
Hardware ID        : 10DE.0314 (Rev 161, Subsys 0x91191462)
Video memory      : 130,023,424 bytes (124 Meg)
Card texture mem  : 130,023,424 bytes (124 Meg)
AGP texture memory : 125,829,119 bytes (120 Meg)
FourCC modes      : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 NV12 RAW8 DXT1 DXT2 DXT3 DXT4 DXT5 NVHS NVHU
Texture formats    : 555 1555 4444 565 0888 8888 Bump map DuDv (8,8) Bump map DuDv (5,5) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) 8bit
Z Buffer formats  : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes      : 640x480 512x384 640x400 720x480 720x576 800x600 848x480 960x600 1024x768 1088x612 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024
32 bit modes      : 640x480 512x384 640x400 720x480 720x576 800x600 848x480 960x600 1024x768 1088x612 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024
CERTIFIED          : No
DRAWPRIMITIVES2    : Yes
DRAWPRIMITIVES2EX  : Yes
DRAWPRIMTLVERTEX  : Yes
FLIPINTERVAL      : Yes
FLIPNOVSYNC        : Yes
NO2DDURING3DSCENE  : No
NONLOCALVIDMEM    : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA    : No
PRIMARYGAMMA      : Yes
ZBuffer            : 16 24
Render Depth      : 16 32
Texture Size      : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend  :
Missing Dest blend :
AGP Texture        : Yes
Texture Coords    : 8
Blend Stages      : 8
Max Textures      : 8
Hardware T&L      : Yes
Vertex Blending    : 4
Maximum Lights    : 8
Clip Planes        : 6
Blend Lightmap    : Ok
Blend Specularmap  : Ok
Blend Detail      : Ok
Linear vid memory  : Yes
SELECTARG1        : Yes
SELECTARG2        : Yes
ADD                : Yes
ADDSIGNED          : Yes
SUBTRACT          : Yes
MODULATE          : Yes
MODULATE2X        : Yes
MODULATE4X        : Yes
BLENDCURRENTALPHA  : Yes
BLENDDIFFUSEALPHA  : Yes
BLENDTEXTUREALPHA  : Yes
BUMPENVMAP        : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3        : Yes
ANISOTROPY        : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE          : Yes
FOGVERTEX          : Yes
FOGRANGE          : Yes
WFOG              : Yes
WBUFFER            : No
MIPMAPLODBIAS      : Yes
WBUFFER            : No
ZBUFFERLESSHSR    : No
MIPNEAREST        : Yes
LINEARMIPLINEAR    : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP      : Yes
TEXTURE BORDER    : Yes
TEXTURE MIRROR    : Yes
ALPHAGOURAUDBLEND  : Yes
SQUAREONLY        : No
COLORFLATMONO      : Yes
COLORGOURAUDMONO  : Yes
COLORFLATRGB      : Yes
COLORGOURAUDRGB    : Yes
SPECULARFLATRGB    : Yes
SPECULARGOURAUDRGB : No
Thunderbolt
Not that I am any kind of technical advisor, (just look at all the help I've had to ask for on this very board!) but did you try the computer systems equivalent of "jiggle the handle," by uninstalling and reinstalling the software? Sometimes that's all it takes cuz something somwehere either didn't load right or wasn't set up right to start with. If that doesn't work there are some real wizards on this board and I am sure they can come up witha fix.
I wish you the best with it!
Shifty_987
I have tried that several times wink.gif no luck sad.gif
Shifty_987
Well I found the problem... it was my "mircosoft mouse+keyboard" causing the problem.. someone said it could be my joystick but it is microsofts own products causing error's in their games... blink.gif
Spiff
Heh. Microsoft is the poo. Glad you got it fixed.

(At least they're not as bad as EA. But then EA isn't hellbent on world domination.)
Eki
Hey All

I'm new to this forum. And i was looking for help on that "Invalid Allocation" issue. I have a Microsoft wireless keyboard and mouse like Shifty_987. How do i resolve this problem?

Thanks in advance ppls
Shifty_987
Unplug them and use another keyboard/mouse.

or if you have a joystick go to options and set the joystick as the default controller.
No Guts No Glory
QUOTE (Spiff Posted Mar 11 2006 @ 01:02 PM )
But then EA isn't hellbent on world domination.


just because they don't admit it, doesn't mean they aren't. ph34r.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.