SPIDER®
Dec 8 2003, 08:13 AM
this one sounds weak.....but dont under estimate it
6 meder laser......clan has more punch and range
2 lbxac10
reactive armor
juggle the HS and speed as you wish
works well in city situations.....doin a "run the gap".....between buildings
Ketchup
Dec 8 2003, 08:01 PM
Lets see...
2 PPC, 2 RAC 2
2 PPCc, 2 RAC 2
2 PPC, 2 Light Gauss
Quarzark
Dec 8 2003, 08:05 PM
2 PPC+Cap
2 LAC5
1 CLRM15+1
MeerKatV
Dec 8 2003, 11:02 PM
BAP, IFF
70 kph
+4 DHS
13.5 tons FF
2 IS PPC
3 LAC5
Rapid knock with LAC5's which rapidly strip away armor. Heavy hits with PPC's. Swap in ER PPC's and add 2 extra DHS on cold open maps
BAP, IFF
70 kph
13 tons FF
2 ER PPC
2 HVAC5
No extra heat sinks so be careful. Fire the PPC's than cool down by firing the HVAC5's. Chain fire the PPC's when the fight gets close but rely mostly on the HVAC's to prevent overheating.
Quarzark
Dec 9 2003, 08:18 PM
new one
4 LL
1 CLBX10
Death Match
Dec 9 2003, 08:19 PM
"Master 102" (M102)
2 PPC
4 Medium Laser
2 SRM-4
(All Inner Sphere weapons)
No Guts No Glory
Dec 10 2003, 04:24 AM
4 HML
2 CUAC10+1 tons ammo each
speed, armor, components and heatsinks to taste
Victor Davion
Dec 10 2003, 06:33 AM
You guys should try this one:
4 LL
2 Rac 5
This thing is mean at medium range but hot. I had great success with it!
You can also try this one:
2CBPPC
2 HVAC5
Great for long range combat!
I think you can also make this one:
2 PPC
2 Lighguass
It's like an uzi but with one more light guass
Victor Davion
Dec 10 2003, 06:39 AM
Another great way to loose your friends is by using this config:
4LXPL
with 20 heat sink
and use chain fire
MeerKatV
Dec 10 2003, 02:36 PM
Rifleman
BAP, LAMS, IFF
1 DHS
13 tons FF
70kph
4 AC5
2 HML
Be prepared to be very pleasantly surprised. The AC5 is the sleeper weapon of the Mektek Xpack. At 3.75 dmg every 1.75 seconds (all of it knock) it's promising to be the anti-poptart weapon of choice at ranges 800 meters and below. All at the cost of a mere 8 tons
MeerKatV
Dec 13 2003, 03:46 AM
I'm posting this config not because it hasn't been mentioned before but to illustrate a point. Something
very odd happens to the Warhammer at 75kph. All of a sudden it's handling becomes very sweet

You all might consider ratcheting up your config speed too specially if it's a brawling config and see the difference for yourself *scratches head*
BAP, LAMS, IFF
+ 7 DHS
11.5 FF
75 kph
2 PPCap
2 Lac5
TB_Nachtwulf
Dec 13 2003, 08:43 AM
Been having good experiances with the 2ppc 2rx2+1, 70 kph Bap, Lams variant I've been playing with. Burst firing the Rx2s while the PPCs charge and the mech cools down a bit chips away armor nicely and preps the mech for that PPC Double-Tap. Stay at range, keep cover handy and that storming Maruader or Loki can go down pretty fast.
Might be one to think about for NBT Drops.
MOK
Dec 13 2003, 06:11 PM
2 cap ppc as much speed as it can handle
MeerKatV
Dec 14 2003, 12:43 AM
Wyvern config :
BAP, LAMS , IFF
75 kph
11.5 tons FF
2 Light Gauss
2 IS Flamers
2 Inferno's
I used to put this on the Loki and was always frustrated that I couldn't bring it to the NBT servers ( didn't want to use the BK to do it
Quarzark
Dec 14 2003, 05:09 AM
"MrHankey"
6 MPL
2 LAC5
xXxshadowxXx
Feb 13 2004, 06:26 AM
2clbx10
2HLL
Ferro armor and lots of heat sinks. I have done very good with this 1.
DJoker
Feb 19 2004, 02:15 AM
Puretech:
2CPPC
2RAC2
or
2XPL Large
2Rac5
SgtMagor®
Feb 21 2004, 05:38 PM
RoadWarrior....
2-ppc
2-med laser
1-isrm2
1-lac5
Bap,Lams
10-heatsinks
FF armor-full
65kph max speed
Sandman
Feb 21 2004, 06:05 PM
"Halberd"
2 LB10x, 8 medium lasers, 2 small lasers
6 heatsinks
AMS
65 kph
12 tons of armor.
Kicked quite a bit of ass in NBT last night.
Hellsing
Jun 8 2004, 08:05 PM
Warhammer Endurance.
2XPPC
1xLGR
1XLRM20 +1 ammo
Lams,IFF, full FF
speed and sinks to taste.
Basilisk
Jun 8 2004, 08:22 PM
2 Cap ppc and 2 light gauss... Love that mech
Didymus
Jun 8 2004, 09:07 PM
I like 2cppc and 2rac5+1 for RoyalGuard. Heck, just about any Warhammer config with 2cppc seems to work well.
=BritneySpears=
Jun 14 2004, 08:35 PM
Man, I can't seem to find a good weapon combo I like on this chassis. It's the shape of a Loki but goes a little slower. I don't believe its practical to make this a primary missle mech and because of the upright shape of the mech makes a horrible hill-humper. The main reason being that the arms hang too low so you must expose too much of your torso to fire over your cover. From the side isn't bad, like sniping from the corner of a building. How does it do as a brawler?
-=Saxie=-
Jun 16 2004, 10:38 AM
Im currently experimentign with some Uac configs for the warhammer, I took one out in an open game with 1 uac 2, 1 uac 5, and 1 uac 10, 2 med pulse lasers (thinking about calling it buzzsaw). Seems to do well, just strip some armor off of the arms. And it's prone to some ammo trouble. Keep in mind all that tech is puretech. I did do a dual cap only mech. With 18 heat sinks on alpine, it will cool off @ full speed (75kph), before you are rdy to shoot your next shot. But I have found out that people are a little dumb founded by the idea that you would not put any weaps on the arms. I just wanted to try the puretech uac config had a lot of fun with it too. If you mix tech it up, you can get a lot more speed. And maybe a little more ammo on the uac10. Trying very hard to get a good solid balance with this mech, without the overheating problems that most of the big hitting weapons do. So I went a little smaller, I'll post something a little later, after I have tested all the configs for the good ol' hammer.
No Guts No Glory
Jun 17 2004, 01:55 AM
Warhammer
"Bane"
2 ERLL
1 PPCC
1 RAC2+1 ton ammo
1 CUAC2
IFF JAMMER
65 KPH
14 tons armor
rest of tonnage for heatsinks
kinda hot with constant firing of the PPCC and ERLL.
2 LL
2 HML
1 CUAC10
1 CLBX10
IFF
70 KPH
LAMS
Rest of tonnage to heatsinks
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