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No Guts No Glory
Post some of your variants for both Urbies. Just make sur to tell us which goes on which huh.gif
Heres some of mine

URbie IS
1 HGR
JumpJets
Reduced armor (i think five tons)

Urbie IS
1 HVAC20
Jumpjets
6 tons armor

Urbie CLAN
1 CHLL
2 CLMG
JumpJets
ECM
Heatsinks

Urbie CLAN
1 CLBX10
1 HML
JumpJets
ECM
4 heatsinks

Urbie CLAN
1 CHLL
2 CLMG
4 ERSL
JumpJets
rest of tonnage to heatsinks
Kalie
IS Urbie:

Longtom, JJs, 3 tons FF armor rofl.gif

Clan Urbie:

HLL, cLBX10, JJs, full armor biggrin2.gif

2 HVAC2, JJs, possibly ECM, reduced armor (not much luck with this config so far unfortunately sad.gif )
Quarzark
Urbie IIC
2 Tracer
1 ERPPC
Victor Davion
IS urbies:

ECM/JJ
1 AC20
1 Small Laser (does it look familiar? biggrin2.gif)

ECM/JJ
1 LBX20
2 Small Lz

ECM
1 HVAC10
James the Dark
Inner Sphere

(3025)Hunchback*]
AC20 +1
SL

(3025)Swayback]
AC10 +1
2ML

(3025)URB-00*]
2AC5
2SL

(3025)URB-04]
AC5
2MG
4ML

Consumation
CLBX20
2ML
2SL

False Alarm
AGL Tracer
LT Tracer
4ML

Heatah
Inf AGL + 2
3ML
SL

Long Shot
LGauss + 1
ML

Long Tommy*]
LT + 1

Redneck
LBX20
2SL

Redneck II
LBX10
4ML


Thumpkin
AGL
ML

*= does not have ECM
]= Reduced speed. Most of my designs run at 62km/h. All have JJ
James the Dark
One more

Hollander]
Containing:
Gauss
Ketchup
Clan Urbie

1 ERPPC- 2LRM 10
JJ's, ECM


1ERLP- 1 CUAC 5
JJ's, ECM

1HLL-1 CUAC 10
ECM

This config owns biggrin2.gif

2 UAC 2, HML, ERML
JJ's ECM

cool.gif
xXxshadowxXx
Beater (Clan)

1chml
2ssrm4
2ML
1clbx10

No JJ sad.gif but it still kicks ass. smile.gif
Quarzark
Pornographer(IS)
1 LG
4 SL
Didymus
IS Urbie

Lawnmower- just load it up with about 5 mgs and a bunch of small pulse lasers/small x-pulse lasers. jj,ecm...
Sandman
Urbie 11C "Fire Magnet"

ERLPL
Flare launcher

jj
Gnosis
Urban Mech Clan
1 HLL
1 CUAC10
ECM
Max(?) Armor
Minimum Speed

Great for midrange support. Took it into an Urbie war we had a while back, and came out with the top score, and a fairly respectable K/D. Set each weapon on different buttons/triggers, and work it's magic. Hit people as they're attempting to close range. The HLL packs quite a punch against those fastmoving lights, and the CUAC10 shreds most other enemies. Use any and all terrain you can to escape from enemies (yeah, kinda tough to do in an Urbie). If you're using this right you should run out of ammo long before you're critical (not many shots on a CUAC10). Even after depleting your ammo, you can still wreak quite a bit of havoc with the HLL, just be careful of that heat, I've suicided in this more than once from an overheat, and I'm fairly good at maintaining my heat curve. This can (yes, pun intended...sorry wink.gif ) brawl in a pinch due to the fairly quick reload time of the CUAC10, just keep away from Zippo 'mechs.

If you deplete ammo quickly, and are fairly good at passive radar, you can pull off the ECM and go with an extra ton of ammo on the CUAC (or even a HS, or if you can afford to strip a ton of armor, go with JJs. tongue.gif )
DJoker
Puretech:

Clan Urby:

ERPPC
UAC2
JJs
ECM
Full FF Armor

IS Urby

2RAC2 +1ton Ammo
ECM


or

1LG+1ton Ammo
JJs
ECM

or

ECM
HG/HVAC20
Hellsing
Had to post this one, I've had too much fun with it.

Mooch.
Clan Urbie

CERPL
2 ATM6E
62 Kph
ECM

Stay at range (uh duh) have fun with it.
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