Urban Mech Clan
1 HLL
1 CUAC10
ECM
Max(?) Armor
Minimum Speed
Great for midrange support. Took it into an Urbie war we had a while back, and came out with the top score, and a fairly respectable K/D. Set each weapon on different buttons/triggers, and work it's magic. Hit people as they're attempting to close range. The HLL packs quite a punch against those fastmoving lights, and the CUAC10 shreds most other enemies. Use any and all terrain you can to escape from enemies (yeah, kinda tough to do in an Urbie). If you're using this right you should run out of ammo long before you're critical (not many shots on a CUAC10). Even after depleting your ammo, you can still wreak quite a bit of havoc with the HLL, just be careful of that heat, I've suicided in this more than once from an overheat, and I'm fairly good at maintaining my heat curve. This can (yes, pun intended...sorry

) brawl in a pinch due to the fairly quick reload time of the CUAC10, just keep away from Zippo 'mechs.
If you deplete ammo quickly, and are fairly good at passive radar, you can pull off the ECM and go with an extra ton of ammo on the CUAC (or even a HS, or if you can afford to strip a ton of armor, go with JJs.

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