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WaddeHaddeDudeda
Hi there...i have a big prob....

Normally i have played Mercenaries with a Dialup connection via 56k in Win98.
I got cable since some days with a external broadband modem. And now i cant join/host games in Mercenaries.

I have reinstalled my whole system and have now Windows XP with DirectX 9.0 B.
I have installed all Updates for Win XP too. But this all hasnt helped. My Mercs version is the 1.1 (the version wich most peoples have).
When i want to join a game, i can see the serverlist with the pings, and when i click at "Detail" i can see the peoples in these servers too. But when i try to join, i get this one: "Unable to Connect" or "Server Connection Failed."
When i host a game, people can see my server, but they cant join and get the same "error message" like me.

I dont know what i can more...............it would be cool, if you guys have an idea... ohmy.gif)

....and i appologize for my bad english......i'm just a "Krazy Kraut" (german wink.gif
Abbo
*looks at the mw4 ports thread pinned above this thread*
*whistles*
Thylacine
Sounds like a packet loss.

Make sure the XP firewall is set correctly!
WaddeHaddeDudeda
I had disabled my XP firewalland the "personal firewall" from norton systemworks 2002 too.
But how can i set the firewall correctly ? (wich settings ?)

and...

i have allready looked the thread about the router probs, but i dont know what it means. (and for what are these "ports".................sry, i'm a newbie in "router or hub" things......)
Thylacine
How to open Ports on XP Firewall Click Here.




1..MW4...27999..27999...192.168.0.x
2..MW4...28800..29100...192.168.0.x
3..MW4....2300....2400...192.168.0.x
4..MW4....6073....6073...192.168.0.x
5..MW4....9999....9999...192.168.0.x
6..MW4...47624..47624...192.168.0.x
7..TS12....8765....8767...192.168.0.x
WaddeHaddeDudeda
I guess instead the "192.168.0.x" i'll must use the IP from my computer or ?

And must i open ALL Ports you gave me ?

And must i click at TCP or UDP ? Or Both maybe ?

And smile.gif (wow, 3rd "and") must i open the ports too, when i diable the firewall ? (Ih ave disabled the firewall and tried to join, but i dont had success)

many questions.....and i hope i get many answers wink.gif

ty

and remeber: "No Brain, No Hope"
Panzerfritz
You'll find some other threads about similiar problems ...

At what point did you install mercs - as a few people have had issues with mercs after installing XP updates, the only solution someone posted was to reinstall mercs resp. installing mercs after running the updates.

As your modem plugs directly into your PC, you shouldn't have to worry about opening/closing ports.

good luck
Brewder
I think you really should try and get the firewall software your system came with, working with MW4, but I know that particular piece of software is not always easy.

I'll get flamed here for recommending something specific, but this really does make it easy on the end user, they need to know or understand very little. Download and install this firewall, turn off the XP firewall before hand.

ZoneLabs - ZoneAlarm Basic aka free

Once you have installed it, it will begin asking you questions about allowing applications access through ZoneAlarm. Answer yes to each and remember to click "Remember" this setting so you don't have to answer it again, later. Also, start MW4 in a sub window (press Alt-Enter) as it will cause ZoneAlarm to ask if you want to allow access and if you cannot answer because the pop up window from ZoneAlarm is hidden, it will appear to just lock up on you, prompting you to reboot.

This is how ZA works. It is just like a packet filter but it is partially application aware. When any application on your system attempts to contact the network, ZA first checks its list of allowed applications that have been previously queried about. If the app is in the list, ZA applies the set rule (deny/accept) or if it is not in the list, it asks the user in a pop up window whether to allow the application to proceed.

ZA then keeps track of the fact that the application is still active and when the application is stopped, it closes the ports in the packet filter. It's smarter than a packet filter, not a true stateful inspection firewall but it has very low overhead on your system compared to a real firewall.
WaddeHaddeDudeda
thx for hint, but i have installed mercs after updating xp.........and i had mercs former installed at win 98 second edition.....there i could join games with my old 56k, but even not with cable............... (and i have allready read most of the other threads.....but only found one similar, without a solution)

"i would really enjoy it to use a bushwaker in online games....but actually i cant use it...... (c:"



you guys think its all the fault from the firewalls ?!?
In Win 98 i didnt had any firewall............and there mercs didnt worked too with cable sad.gif

maybe my cable modem has a hardwarefirewall or something like this.......but if "yes".......how can i disable it ?!?
Thylacine
What brand and model is the Modem? Seems everything else isn't it, just maybe it is it.
WaddeHaddeDudeda
The Modem is from Motorola.
Model is: SB4200.

http://broadband.motorola.com/consumers/ca...able_modems.asp
and
http://broadband.motorola.com/consumers/pr...roducts/sb4200/
Brewder
OK, you couldn't get MW4 Mercs to work online in W98 or it was crippled? If crippled, how?

You cannot get MW4 Mercs to work online on WXP at all?

Lets completely forget about firewalls for a bit. Turn them all off or uninstall them. You need to find out why you cannot connect beforehand. I have one simple question though. When you set up your MultiPlayer online options, did you select Zone as one of the options to connect to? Make sure that is set and use the 56K bandwidth option, it will help ensure stable play.

Comment back when you can.
WaddeHaddeDudeda
sry, but could you desrcibe "crippled" pls ? (didnt know the word......remeber, i'm just a german)

so i have disabled/uninstalled all firewalls......but it still dont work...

i can see the serverlist and when i click at "details", i can see who is playing at these server.....but i cant join

and yes...... i have selected zone and LAN to connect.... i tried zone only too, but it hasnt worked......and i tried to join the game from a friend via IP......but without success too

you mean that i should use the 56k bandwithoption with cable too (if "yes".....i have allready tried this too.........wanna guess ?....correct, without success sad.gif)
Brewder
Sorry about unusual words. I wish I still remembered how to speak/write german. 3 1/2 years of study and now 15 years later, I don't remember a thing. unsure.gif

Crippled = did it partially work? You could connect but get dropped? Or something like that?

Turn off the LAN option. Also, do you have more than one network adapter on your system? If so, disable the one that is not connected to the modem.

Did you just purchase this copy of MW4 Mercs?
Thylacine
One more thing who is your cable provider?
WaddeHaddeDudeda
my cable provider is a german company.....i guess you dont know it wink.gif

its called: kabel berlin brandenburg

http://www.kabelbb.de (but its all in german)
WaddeHaddeDudeda
indeed @ Brewder..........i i can see the server list (mean all server and their names), but when i try to connect, i get this message: "Unable to Connect" or "Server Connection Failed"

if i host a game, other peoples can see my server, but they cant join too

yes, i have a networkcard and i guess there is onboard lan at my mainboard too.......but the onboard lan is disabled (i have done this in the BIOS)......i think more, that it is mercs who mades trouble........i can join other games (like Unreal Tournament for example)....but not mercs

yes, i have purchased mw4 and mercs (mean i have the original discs)
Thylacine
Wonder if your provider has ports blocked?
Brewder
Thanks WaddeHaddeDudeda. I was trying to find a polite way of asking if the CD's were pirated, that can cause problems but that isn't the case here.

Thy, I don't think a provider would block these ports as it's too much of a hassle for them. Though I guess if they are providing a home service they may block ports they suspect being used for VPN's which are typically reserved for business level broadband connections. I know of no IPSec or other common encryption type that uses these ports though. PPTP and L2TP (common M$ tunneling protocol ports) are not TCP, they are GRE'ish and show up as IP types. These are in no way related to MW4 ports or Zone ports.

From the website you posted, your cable provider advertises that they support gaming. I would be surprised if they were blocking anything.

What company is the manufacturer of the Kabelmodem that you have installed?

- or - (pardon this butchered translation, I had to try wink.gif)

Welche Firma der Hersteller des Kabelmodem ist, daß Sie installiert haben?
Brewder
lol.gif

I'm feeling dense after rereading this thread. Do you have PR-1 installed? Are most of the servers showing up as green in the browser?
Donald_Dark
QUOTE
didnt know the word......remeber, i'm just a german

"Just"???? POW.gif
Anyway...
Try this excellent english/german dictionary:
http://dict.leo.org/
Hope it helps and good luck with your modem & stuff! See you (soon?!?) on the servers!
laugh.gif laugh.gif laugh.gif
WaddeHaddeDudeda
Thank you very much for the site Donald wink.gif (i guess it helps a lot)

Brewder, i thought these ports are only important when you have a firewall on.....or ?!? *totally confused
And sry, i dindt understand that:

QUOTE
Though I guess if they are providing a home service they may block ports they suspect being used for VPN's which are typically reserved for business level broadband connections. I know of no IPSec or other common encryption type that uses these ports though. PPTP and L2TP (common M$ tunneling protocol ports) are not TCP, they are GRE'ish and show up as IP types.


But its not your english. bppirate.gif ....the prob is, that i dont know, what "VPN", "PPTP" or "L2PT" means.
iamwithstupid.gif * more than totally confused

and......some servers are green (maybe 4 from 120), but i tried to join only the white server......like with 56k......


I have called my company..............said, that the prob is, that i have a dynamic IP. (my IP is always the same, but nobody should be able to "follow it back" to my computer-----------urgh....bad english eek13.gif )
The company told me, that they will "made" a fixed IP in next 3 or 4 month............they are allready working on it.

I just would give yo guys a big THANK YOU for your help.............very cool from you to help me this way (this was the first time, that i have opened a topic and written some threads too----> and it has worked, some nice peoples have read and answered me biggrin2.gif )
So, thank you very much !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

btw............i still have 1 prob......when i run win XP and than i'll play mercs, i have in mercs only a refreshrate from 60 Hertz at any resolution. (i have a geforce 4 and installed the latest drivers.........................in win XP, i have for example 100 Hertz @ 1024 x 768)
Where is the prob.......or where can i download maybe a "refreshtool" for mercs ?!?
Thylacine
The Geoforce card maybe set to that the refresh rate. I seem to remember something about that. I will look more into it tonight.
I do not think its the dynamic IP. Just about everyone I know is set up with a dynamic IP, me included. The part about "not being able to follow it back to your computer" that is bugging me. It sounds as if they are implementing some sort of firewall. ~ <_<
Panzerfritz
QUOTE (WaddeHaddeDudeda @ Nov 13 2003, 11:56 AM)
I have called my company..............said, that the prob is, that i have a dynamic IP. (my IP is always the same, but nobody should be able to "follow it back" to my computer-----------urgh....bad english  eek13.gif  )
The company told me, that they will "made" a fixed IP in next 3 or 4 month............they are allready working on it.

Something is odd here ... lot's of players have a dynamic IP-adress - I guess they meant that some sort of filtering/network adress translation is in place?

However, there is a simple way to find out if the prob lies with your ISP - do you still have your modem?

If so, you could try using it, and see if Mercs works. If it doesn't then the changes your ISP makes maybe won't help you, I'm afraid to say sad.gif

Regarding the ports stuff:

You are using a protocol called "TCP/IP" to connect to the internet - all systems on the Internet that use TCP/IP have a n IP-adress which enables them to connect to each other - same in a way as a phone number.

However, you do lots of wounderful things on the internet (Surfing, chatting, playing, downloading ... stuff) ...

... and you do this with applications (Internet Explorer, Mirc, Mercs, Netmeeting, Teamspeak etc. pp.)
which connect to a 'service' provided by a program running on the sytem with the IP you connect to ...

=> Internet Explorer connects to 'web services'
=> mirc connects to 'chat services'

Each of those 'services' is also identified by a number. And those 'service numbers' are called ports. YAY!

Several very nice analogies I came up with biggrin2.gif

The IP-Adress of a server is like the number of the switchboard of a company ("Telefonzentrale"),
and the "port" is the direct dial to a certain place - the "Durchwahl".

Or the IP-Adress of a server is like the ZIP-Code of a city - and the ports are the POBs ("Postfächer")

Now, normally you don't need to know about ports - your applications know them, and connect to the ports which they need automatically, and that's that. E.g. "Web" is port 80 - but your Internet Explorer always connects to port 80,
so you don't have to type it.

However, some applications require a direct connection to certain ports on your machine - e.g. the 'Mercs Server Service' has to connect to the 'Mercs Client Services' on your machine.

This is no problem when your system is connected directly to the internet, but makes mercs sometimes a chore to setup when behind a firewall/broadband router etc. ...

Hope this explains stuff a bit ...
Dai-San
Hi M8,

NVRefreshtool

Thats the one I use, works a treat, no taskbar program running taking up precious resources.
WaddeHaddeDudeda
First....THANK YOU VERY MUCH Panzerfritz biggrin2.gif !!!!!!!!!!!!

You are the first Person, who is able to explain me the thing with the ports. very nice desribtion. goodjob.gif
I guess taht i have understand it. wink.gif (and btw.........thx for the german words - they helped a lot)

I have installed my old 56k............and i could connect as however....all has worked !
But not with the broadband modem.

As i said, i dont have a router or a firewall running. I have checked the website from the broadband modem...and i'm sure, that it hasnt a "internal" firewall too.


my comp
l
l
l
l wink.gif)



But what is an "ISP" ?

And what can i do now ? (in hope that you have some advices for me shocked.gif )
(when i check my networkconnectionproperties in systemsettings, i can see my IP, my physical adress,
the number from the subnetmask, the standardgateway and the DNS Server......there is still a WINS Server...but at this WINS Server isnt a number...........could this be the prob maybe ?!?)


And thanks @ Dai San......i have downloaded that tool........and it helps !!!! timberleg.gif
Thank you very much.

1 Prob solved...still remains 1 Prob (the bigger one sad.gif)
Brewder
OK. Your post made sense to me and the comment from your ISP about dynamic IP's being an issue is not your problem. When a user connects to the Internet with a phone dialup modem, they are assigned a dynamic IP.

I am wondering if they have network address translation (NAT) in their net. This could cause DirectPlay in DirectX to fail if their NAT on their network. I can see your IP address that you are coming from (no one get upset with this, we never use this for bad reasons) what I would like to know is what the IP address is on your system. If they don't match, then they are NAT'ing you and this could be the issue.

Again on this question. Do you have the Mercs PR-1 patch installed? If not, this would be the issue.
Dai-San
Glad it helped m8, now I will shut up and let the geeks continue with the important stuff wink.gif
Brewder
QUOTE (Dai-San @ Nov 13 2003, 12:00 PM)
Glad it helped m8, now I will shut up and let the geeks continue with the important stuff wink.gif

Thanks for that Dai. I just pulled that down for my systems as well. smile.gif
WaddeHaddeDudeda
my IP is: 10.5.125.66 !!!!!!!!!

The cable company told me, that every user has an own (fix) internal IP. You can see my IP above.
(Its everytime the same IP)

And they told me, that this "private" IP leads to an "online portal". There is a kind of "publicly IP".
And up to 1000 Users must share this publicly IP at the portal. That should be the prob (means the cable company)
That should be the reason, why you dont have access from other computers to your own too.
(to share files for example)

The company told me, that they will buy approx 800 000 fix IP's. This IP's are avaible next year....and than it isnt necessary, that your IP runs over this "portal".

"This should be the solution".....but i dont believe it.

btw....i cant join games via IP too (if this is important)

And what for an "PR - 1 Patch" for mercs ? (never heard it...............i just have downloaded the version 1.0 Patch like most people - this patch was approx 5 MB)
Can you tell me where i can find this patch ? flamejump.gif
Brewder
Sounds like you have it.

Same thing is located here:

http://download.microsoft.com/download/d/f...11d/mercpr1.exe

(For some reason I remember the patch being bigger, anyone confirm this?)


That portal may well be the problem. You are definitely being NAT'ed and I don't know what this would do as I do not know what kind of logic their "portal" uses for NAT'ing. Anyone else have ideas? I'd love to ask him to run packet dumps and look for communications from the MW4 host server and the Zone servers but that's a bit much to ask here...
WaddeHaddeDudeda
Thank you for he patch............you are right...i had it before, but it was it worth to try it out. (urgh.....hope you know what i mean wink.gif)

So we found at least the real prob......................like you, the cable company said, that this portal prohibit me to join servers............................

But i guess that we (or in this case i) cant do anything or ? Maybe i must wait, till i get my own fix IP in 1st or 2nd Quarter next year............. (long time...i'll pray, that so many mercs servers are online than like now)


I guess tahts the "End of this Story". (or you guys have some adivices left ?!?)

So i just wanted to say THANK YOU VERY MUCH to ALL. You tried to help me a lot. Nothing has worked, but thats the fault from my cable company.........nobody could know this......

Just "THANK YOU GUYS" !!!!!!

biggrin2.gif
Thylacine
ADVICE:

Sure stick around the forums at least. We like having good people to talk to here. smile.gif

Sorry about your connection. I do hope that you get it solved soon. Anyway I want to say Welcome to the B.I.

Do you do Graphics? We can always use another sig artist.
Kalie
QUOTE (Brewder @ Nov 12 2003, 09:10 PM)
I don't remember a thing. unsure.gif

*cough*Ale*cough*

biggrin2.gif

QUOTE (Brewder @ Nov 13 2003, 11:37 AM)
(For some reason I remember the patch being bigger, anyone confirm this?)

Yes, it used to be over 6MB eek13.gif
Brewder
QUOTE (WaddeHaddeDudeda @ Nov 13 2003, 12:47 PM)
So we found at least the real prob......................like you, the cable company said, that this portal prohibit me to join servers............................

Bummer. Sorry about that but glad to help.
shiv
Believe I saw a problem like this once before. Was a local ISP in the midwest somewhere that assigned RFC1918 addresses (private address space) to the cable modems of the users on its network. In your post you listed a 10.x.x.x network address which is in this space. At the edge of the ISPs network they map the internal addresses to one or more external addresses. If they are doing a simple NAT translation then some things just won't work. Sort of like having a linksys router sitting in front of your cable modem, you need to port forward the specific mechwarrior ports to the machine playing mechwarrior or it won't work. Naturally the ISP can not map those specific ports to just one customer so nobody can get it to work.

When I saw this problem before I was trying to get a remote users VPN to work correctly. In that case the ISP had to assign a static public IP address to that user to get it to work. Sounds like the ISP may be offering to do that but it will take a while.

And I always recommend that users with broadband type connections get a hardware type firewall. Linksys, netgear, something.
WaddeHaddeDudeda
@ Thylacine:

1. yes, i'll do wink.gif

2. shi# happens sad.gif and thank you for your welcome laugh.gif

3. sorry............i have 2 left hands and 10 thumbs on it rolleyes.gif so, sorry no


@ Shiv

QUOTE
In your post you listed a 10.x.x.x network address which is in this space. At the edge of the ISPs network they map the internal addresses to one or more external addresses. If they are doing a simple NAT translation then some things just won't work.


Indeed, i couldnt say it better in english, but......

1. what is (or means) "ISP" ?!?

2. what do you mean with this ?
QUOTE
Sort of like having a linksys router sitting in front of your cable modem, you need to port forward the specific mechwarrior ports to the machine playing mechwarrior or it won't work. Naturally the ISP can not map those specific ports to just one customer so nobody can get it to work.


Do you mean, that i have to open the ports ?!?

1..MW4...27999..27999...192.168.0.x
2..MW4...28800..29100...192.168.0.x
3..MW4....2300....2400...192.168.0.x
4..MW4....6073....6073...192.168.0.x
5..MW4....9999....9999...192.168.0.x
6..MW4...47624..47624...192.168.0.x
7..TS12....8765....8767...192.168.0.x
8...RW.....3782....3783...192.168.0.x

I have allready done this, but without success sad.gif
Instead the "192.168.0.x", i must insert my own IP or ?!?
But i have tried this too............ without success.

And btw, i dont have a router in front of my cable modem.

You said, that you saw this problem once again..............could you solve it ?!? (and if "yes"..........how ?!?)
shiv
ISP = Internet Service Provider. The ones you signed up to get your broadband connection.

A hardware firewall like a linksys or netgear (or any of the other ones out there) will do several things for you. First it acts as a simple firewall, blocking systems out on the Internet from being able to access your system. It does this by blocking most if not all ports coming into your local network. The second thing it normally does is what is called NAT or Network Address Translation. This does a couple of things for you. It takes the ISP assigned IP address and translates it to an internal network address. Usually this means taking a public IP address assigned by the ISP (can be static or dynamic) and maps that address to a private IP address. Private IP addresses are specified in RFC 1918 and can be in the 10.x.x.x, 172.16.x.x - 172.31.x.x, or 192.168.x.x ranges. These RFC 1918 adrresses are not routable on the Internet. So you must have a device doing NAT to map them to a routable address. Another thing such a hardware firewall will let you do is to let you have multiple machines on your local network access the Internet at the same time. Most of them come with 4 or 5 port switches built in so you can setup several machines that hide behind the hardware firewall. Very useful if you have several people with desktops and/or laptops at the house that want to do email or surf the web at the same time. In this case in order to run Mechwarrior on one of the systems behind a hardware firewall you would need to forward the ports metioned in other posts to the server you are running Mechwarrior on.

In your case the ISP is assigning one of these RFC 1918 addresses to your cable modem, not a public IP address that is routable. That means they have an edge device that does NAT converting the 10.x.x.x address to a public IP address. Because of this the protcol used that allows Mechwarriors to communicate with the servers is unable to complete the connection between machine and the server. Have not looked at this protocol specifically but based on other comments it appears the server must be able to initiate a connection over certain ports (mentioned in other posts) directly with your machine. Because of the way NAT works this connection can not be made since the incoming request from the server says connect me to the public IP address on this port. The ISPs routers that are doing NAT do not know that this request is suppose to be passed on to your machine so the packets get dropped at the edge of the ISP network. Because your ISP is using private address space inside its network you personally won't have as many probes as those with public IP address get. However even in that configuration you should still consider a hardware firewall since it will protect you from people inside the ISP network from scanninig your system and trying to gain access. The other option is what was recommended before, use a software firewall like zone alarm on your machine. I recommend using both if possible. The more layers of protection you have the better.

Unfortunately the only way to fix this for you is to have the ISP staticly map a public IP address to your connection. They can do this on the edge router or if their network design permits actually assign a public IP address to your cable modem.

Unless you have a hardware firewall or are setting up a software firewall don't worry about the port stuff for the moment. You need to get the basics working first then work on nailing it down. In this case you need a static address assigned.

Hope this helps and does not confuse. tongue.gif
Panzerfritz
QUOTE (WaddeHaddeDudeda @ Nov 13 2003, 08:42 PM)
1. what is (or means) "ISP" ?!?


ISP: Internet Service Provider, "Internetanbieter" ... im deutschen hat sich ausser "Provider" kein Begriff so richtig durchsetzen wollen ... smile.gif

QUOTE (WaddeHaddeDudeda @ Nov 13 2003, 08:42 PM)
2.  what do you mean with this ?
QUOTE
Sort of like having a linksys router sitting in front of your cable modem, you need to port forward the specific mechwarrior ports to the machine playing mechwarrior or it won't work. Naturally the ISP can not map those specific ports to just one customer so nobody can get it to work.


Do you mean, that i have to open the ports ?!?


Actually, shiv just gave an example how you could have the same problems with a broadband router - if he get's access to the main gateway of your cable company, he might just fix it rofl.gif

Hmmm ... a router on the way to your IP seems to be running linux w. ftp and telnet open ...

So ... who wants to be a l33t hax0r? Any takers?


alcoholic.gif just kidding pint.gif

I'm afraid there is nothing you can do besides using your 56K modem for mercs sad.gif
WaddeHaddeDudeda
Hehe....first a big THANK YOU @ Shiv................this helped me.....
but now my eyes hurts and burns (a lot of text) newburn.gif

I have talked with my provider..they said, that they will offer static IP's in 1st quarter 04.

And another big THANK YOU to you Panzerfritz......

just some more questions........

1. do you know other games wich uses "direct play" ?

QUOTE
Theoretically, under certain circumstances you can "tunnel" services through a firewall/router ... however:

- it would be quite a bit of work to setup


2. how can i do this ? (maybe the "port story" ?!?) crazyhamer.gif (and if "yes"...wich ports.....maybe i must use the "try and error" method ???)

4.what is the task from a "gateway" ? (heard this word first time when i got cable 2 days ago) blink.gif

3. So Mercs will work, when i get a static IP ?!? w00t.gif
Panzerfritz
QUOTE (WaddeHaddeDudeda @ Nov 13 2003, 10:29 PM)
And another big THANK YOU to you Panzerfritz......

just some more questions........

thanks, NP - we're all just eager to have some new players on the servers, and shiv only wants to stick flares on your mech ... and brewder is easily defeated using a light but he does enjoy it so much, you can't deny it to him poptart.gif

QUOTE (WaddeHaddeDudeda @ Nov 13 2003, 10:29 PM)
1. do you know other games wich uses "direct play" ?


You'll find an incomplete list here:

http://support.microsoft.com/default.aspx?kbid=240429

I don't have the faintest idea if some new games use it.

QUOTE
2. how can i do this ? (maybe the "port story" ?!?)  crazyhamer.gif (and if "yes"...wich ports.....maybe i must use the "try and error" method ???)


Ooops ... I didn't want to give you false hopes, was more of a joke (and showing off, of course smile.gif

Guess it would be useful only as a "proof of concept" solution, setting it up and having a very bad ping afterwards won't be worth it. Never heard of anyone attempting tunneling for a first person shooter.

QUOTE
4.what is the task from a "gateway" ? (heard this word first time when i got cable 2 days ago)  blink.gif


The router/firewall which connects the network your system is part of to the rest of the world / another network
is called "gateway" ... it seems there is no german translation of it as network term.

QUOTE
3. So Mercs will work, when i get a static IP ?!?  w00t.gif


Yep ... seems so.
shiv
Sorry about rambling on like that. Did not mean to hurt your eyes. blink.gif

Once you have a static IP address assigned then I don't see any reason why you would not be able to have Mechwarrior running.

Not sure of the specific context of the gateway you mention. But in general a network gateway is a device which all traffic has to pass through. On that gateway there can be any number of services and protcols that can be used. For example on your machine if you enter the command "ipconfig /all" in a command window you will see listed in there something called a default gateway. The default gateway is normally the device that knows how to talk to other networks. The IP address listed there is a device with at least one interface on you local network. It will have other interfaces on other networks.

hmm, this may be to much text again.....

The Internet is actually a collection of networks interconnected via "gateways" or routers. The routers have tables of addresses for the networks directly connected to that router and entries. In addition there are entries for other networks that have pointers to other routers that either have those networks directly connected or are the next hop to a particular network. The default route is used anytime you try to connect to a server or device which is not directly on your local network. Those packets get bounced up to the default gateway for routing to the final destination.

Enough for now. Next lesson I will discuss subnetting and masks. laugh.gif
WaddeHaddeDudeda
Panzerfritz,

QUOTE
thanks, NP - we're all just eager to have some new players on the servers, and shiv only wants to stick flares on your mech ... and brewder is easily defeated using a light but he does enjoy it so much, you can't deny it to him


Hehe....what would you say with that wink.gif......i have played mercs approx 16 month AR15firing.gif with my 56k...but now its to expensive.

But agreed, i dont have a clue with broadband and other internet things. With the 56k, i only have played the most time (sure, what will you do with 56k ?!? - download things alcoholic.gif ? or "just surfing" pint.gif ? ----> both things arent funny with 56k wink.gif)

Well, the thing with the "tunneling the firewall/router/whatever".........ok sad.gif......u have convinced me...i wont try it out. wink.gif

@ Shiv....thanks for the explanation........ and now i'm curious about your descriptions for subnets and masks wink.gif
(my eyes still burn tongue.gif )
shiv
Did someone mention flares in this thread? woot.gif
w00t.gif w00t.gif w00t.gif w00t.gif

IP addresses are made up of 32 bits which are broken into two parts, the network address and the host address. The subnet mask defines how many bits of the 32 bit IP address are used in the network and host portions of the address.

IP addresses are represented as 4 numbers. Each of these numbers is one octet (8 bits) of the address. So for example if your address is 10.30.100.52 and you have a 24 bit subnet mask (255.255.255.0) then the network address portion is the first 24 bits or 10.3.100. The host portion of the address is the last 8 bits or .52.

What that means is that you can have hosts on the local network with host addresses from 1 to 253. 0 represents the network and 255 is a broadcast address. Any machine on the local LAN can talk directly to any of the 253 devices with those addresses.

Now if you want to talk to another machine else where on the network that has a different network address those packets are sent to the default gateway mentioned in previous posts. The default gateway looks at the network portion of the recpients IP address and forwards those packets to the next hop indicated in its routing table. There can be at most 30 hops. If there are more than that the packet is lost. (this sometimes happens when a routinig loop occurs)

Now what is fun is that you can have many different length subnet masks. For instance I have used many 30 bit subnets which means there can only be two hosts on that network. What good is that? I use a 30 bit subnet between two routers since only those devices should be on wide area links. So out of one class C subnet (a class C subnet is really just a 24 bit subnet) you can get 63 network addresses that have 2 hosts on each subnet. NOTE: there are 2 bits in the host portion of the address which means there are 4 numbers. But the first number represents the network and the last number is the broadcast address for that subnet. The two numbers in between are the two host addresses.

The last paragraph mentions a class C address. There are class A, B, C, D addresses. I don't have the text in front of me but essentially a class A address has the first bit always set to 0 the next 7 bits are the network and the other 24 bits make up the host address. (NOTE: those with class A addresses typically further subnet thier network internally much like your ISP appears to have subneted the 10.x.x.x network which is a private class A network address). A class B address has theh first two bits always set to 1 0 and the next 14 bits make up the network portion and the last 16 bits are the host portion. A class C address has the first three bits set to 1 1 0 and the next 21 bits represent the network and the last 8 bits represent the host. Class D addresses are special case and are typically used for multicast and some other things.

As mentioned above any network can be further subnetted which means you will have additional gateways or routers seperating sets of machines in a network.

Again I rambled on to much. But you asked for it. laugh.gif

If you are really interested in learning networking there are some very good books out there, one set written by Comer called Internetworking with TCP/IP. Highly recommended. Get the first one there are three in the set. The other two get fairly deep into the protcols.
WaddeHaddeDudeda
Hehehe.......i guess that you are the author of that books or ? wink.gif

"Rambled" again ?!? ------> flamejump.gif flamejump.gif FIREdevil.gif FIREdevil.gif ------> now you should explain me, where i can buy new eyes wink.gif........but indeed, it was my own fault....i have asked for it smile.gif



Thank you very much for this extensive describtion Shiv biggrin2.gif

So i havent get out of the bed for nothing this day ! (means i'm smarter now goodjob.gif)
iamwithstupid.gif ---> biggrin2.gif oh my god.....terrible grammar


P.S.: I could tell you my "secret" FLARE BOAT longbow......but i guess its the wrong forum here (should i switch to the "mechlab forum" laugh.gif ??)
shiv
No, by no means did I write that book or any other book. Mostly just been there done it a few times. tongue.gif Think I even have a T-shirt or two from particularly bad problems that I have worked on. laugh.gif

Sorry to bore everyone with that drivel.

Now did someone mention flares again? w00t.gif w00t.gif w00t.gif
WaddeHaddeDudeda
No....you bores nobody with it wink.gif.

BTW.......yes, i said "Flare".........F L A R E ! (just "Flare") laugh.gif laugh.gif

Just test this config......you will love it rolleyes.gif laugh.gif (take it as a "present" or something in this way wink.gif)



And thank you again for your help goodjob.gif !!!


I HOPE TO SEE YOU ALL AT THE "BATTLEFIELDS" SOON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! laugh.gif laugh.gif
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