There still seems to be some residual confusion over damage spread and damage transfer, and how they work in the game; I wish I'd seen this thread when it was started. It's late, and I'm tired, so this is going to be long and rambling, but I guarantee good info for anyone who reads all of it. (=
Damage
spread is done by missles, UACs, and by firing lasers and guns/missiles at the same time. First, missiles generally tend to strike different portions of the 'Mech, with the majority of the damage concentrated on whatever part of the 'Mech your reticle was on when you pulled the trigger. (This is explained in great detail in Smokin' Onion's
Fire Support Guide.) Second, it is also caused by the two separate shells fired by all UAC weapons fired at a laterally-moving target, so that the first shell strikes panel A, then the target has moved a hair and the second shell strikes panel B. Third, in a situation very similar to the second, when firing a laser and a gauss weapon at the same time, the laser strikes under your reticle instantly while the gauss round has to travel through the game world, by which point you target has moved and the shot strikes a different panel.
Damage
transfer is a completely different effect. This is literally what it sounds like: excess damage done to one location that has been completely destroyed transferring to the adjacent section. Damage transfer can occur either after the section being hit has already been destroyed, or
as the section being hit takes more damage than it has armor+criticals remaining and the "left over" damage transfers. Damage transfer can be done in several different ways:
- From the Left or Right Torso to the Center Torso
- From Special One or Special Two (the ear-pods on a Mad Cat, the chin-turret on a Vulture, the Hunchback's big shoulder autocannon, etc. etc.) to the Left, Right, or Center Torso
- From the Left Leg to the Right Leg (and vice versa)
Damage transfer is a vitally important part of the game, and even after 4 years of MechWarrior4 is still poorly understood by many veteran players. Every 'Mech's Center Torso can carry more armor than the Left or Right Torsos, and the Legs can carry more armor than even the Center Torso. Underneath the armor that you can put on or take off in the MechLab, and switch between Ferro Fibrous\Reflective\Reactive, is a fixed amount of internal structure armor (the 'Mech's skeleton) that doesn't change. (Big 'Mechs have more internal structure armor points than small 'Mechs, of course.) Each 'Mech has a Standard or an EndoSteel skeleton, and the difference is very important when talking about damage transfer.
In general, a 'Mech with a Standard skeleton has less free tonnage available for weapons than a 'Mech with an EndoSteel skeleton. The tradeoff for this, though, is that a 'Mech with an EndoSteel skeleton transfers
much more damage; the actual numbers are only 25% transfer for Standard, but a whopping 75% for EndoSteel. What does
that mean? Let's examine.
We'll use nice round numbers for a pure-math theoretical example. We'll say that the target 'Mech has 100 points of Ferro Fibrous armor on its Left and Right Torsos and 50 points of internal structure in the same locations. Then we'll give it 150 points of Center Torso Ferro Fibrous armor and 100 internal structure points. Let's say I have an unusually huge 100-damage Alpha Strike and I pop the target squarely in the Left Torso. The 100 points of damage match the 100 points of Ferro Fibrous, and the armor disappears, but my target hasn't suffered any internal damage yet. I hit the target in the Left Torso again with all 100 points of my Alpha, and of course the 50 points of internal structure aren't enough to absorb the damage. We subtract the 50 points of internal structure armor, leaving another 50 points of damage that has to go
somewhere; it transfers to the Center Torso. Not to the CT's
armor, since I've already cut inside the Ferro Fibrous on the Left Torso, but rather to the CT's own internal structure. If the target 'Mech has an EndoSteel skeleton, 75% of the 50 points transfer to the CT's internal structure, so we subtract 37.5 from the 100 points of internal structure at the CT, leaving 62.5 points left. If I manage to hit the target a third time in the Left Torso, then 75 points are going to transfer, overwhelming the 62.5 and killing the 'Mech.
If the same 'Mech had had a Standard skeleton, the second shot would have taken out all 50 points of the internal structure, but of the remaining 50 points of damage only 12.5 points would have transferred to the CT's internal structure, leaving it with 87.5 points. Following the same pattern, with only 25 points of damage per Alpha Strike transferring to the Center Torso's internal structure, it would take me
four more shots into the Left Torso to reach the amount of transferred damage it would require to finish off the target.
Bear in mind that the numbers never work out this cleanly in the game, but this why it's easier to kill a Thanatos through the Left or Right Torsos but not a Thor. The Thanatos has an EndoSteel skeleton (not to mention broad side torso and a slim CT) while the Thor has a Standard skeleton.
Now, to heap even more confusion on top of things, we have the damage transfer that's done by the Specials. A Mad Cat's ear-pods have about 40 or 45 points of armor each on them; if you hit one of the pods with 50 points of damage all the left over damage is going to transfer to the corresponding side torso's
internal structure. And, since the MW4 games
do model critical hits against weapons
when you damage the internal structure, it's entirely possible that you'll crit out a weapon in the side torso omnipod, if there's one there. Always always always, when facing a Mad Cat or a Mad Cat Mk II, take the shot at the ear if that's the only one you can get; you might get lucky and nibble away at his firepower. The same holds true for the Hauptman's gunrack or the Daishi's missilepod. This is why James the Dark's Bushy keeps losing that CLBX10 that's "safely" tucked away in his Center Torso; if you look at the screenshot, his HTAL on the lower-right has an empty "S1" bar. His Bushy's missile rack got shot off, and the excess damage it was hit with transferred to his CT's internal structure and the game rolled a crit against his CLBX10. Suckage. )= But them's the breaks. (=