Thunderbolt
Oct 18 2006, 05:48 PM
4 light gauss on a maddy II eh? Never thought of that combo either.
Cpt_Lemur
Oct 20 2006, 03:18 AM
QUOTE (catzcradle @ Oct 18 2006, 11:56 AM)
Way back in the days gone by, my favorite was to let the lights run around and get the poptarters attention, then run my Madcat MKII with quad Light Gauss at 998 meters, jetless. I used to pop the BK's like they were clay pidgens. And occasionally suprised the little side-jumping scats. Damned little scats couldn't believe I could blow legs off a moving scat at 1000meter range

I would put that load-out on a Templar. Catz is a better shot than I am, but I can relate to the joy of watching that distant mech lose parts (and lives) when that 48 points of love landed unexpectedly. They always think they are safe just beyond 1000 meters...

Particularly satisfying on a missle-boater.
Gwydion
Oct 20 2006, 04:11 AM
QUOTE (catzcradle @ Oct 18 2006, 12:56 PM)
Damned little scats couldn't believe I could blow legs off a moving scat at 1000meter range

Scats? Hell I remember you taking out my Uller's legs from 1000 while I was at full speed circling someone.
Thunderbolt
Oct 20 2006, 01:21 PM
I'm likin this, fellas, good stuff. 4 lite gauss templar or maddy...this is gonn a be fun!
Gnosis
Oct 20 2006, 03:56 PM
The Templar has a tendency to get itself blown up and de-weaponed due to the fact that it's just a giant freakin' set of shoulders. But it is fast, which certainly helps you if you've got terrain available to you.
MKII though has really high weapon-slots and if I remember right, some fairly buggy hitboxes which means if you're going to poptart/jump snip, you really only have to expose a small amount of yourself to get a shot off. And even if you do take return fire, chances are they'll hit somewhere completely useless (like the ears).
I always enjoyed 4 Light Gauss Blood Asp on the big missle-boat maps. Then you get ECM and BAP, and your targets skyline out to 1200 meters so you can fire from just the visual queue alone and they can't get missile lock. 'Course then you're out Jump Jets, so be sure it's on a map that doesn't have a large amount of terrain, or has a place you can sneak to that lets you get a clear firing angle on most of the popular fighting grounds.
catzcradle
Oct 20 2006, 04:33 PM
Yeah, when the Blood Asp came out, I started using that also. BAP was always good for when you needed to get out of missile range. That map with the 2 land bases across the river that was a missile boaters paradise was my playground for quad lgauss as the boaters never had turned their radar inactive, so i could pound em without seeing them

It was the circling Gwyd, it was easy to predict when you would be at one side or the other, and ullers fall down so nice, blow one leg off, knock it on it's ass, and peel the other leg off when they try o get back up.
Azrael
Oct 20 2006, 04:34 PM
I always preferred my Faf, just set way off and let that big flat torso poke over a hill top.
Hammer
Oct 26 2006, 11:32 PM
Had a lot of fun back in the Vengeance days, running a 4 Lt. Gauss Daisy. Just stayed passive until I found a target, then poked up over the hill and let fly. Ah...good times.
Thunderbolt
Oct 27 2006, 01:09 PM
So, find a chassis I like that holds 4 lite gauss and has BAP at least, (Still not sure how to use that) and I can take out LRm boats and stay outta their range? that sounds pretty sweet!
Zephyr
Oct 27 2006, 09:38 PM
pfft you and your lightgauss, id still hit youat the maximun rang on my longtoms! (which is actually just past 1000m.)
Xiomburg
Oct 28 2006, 07:03 AM
You know the best Sniper is the ASS (Anti-Sniper Sniper).
Sandman
Oct 28 2006, 07:59 AM
The tendency to fight fire with fire is both the most instinctual and least efficient reaction.
Xiomburg
Oct 29 2006, 10:43 AM
You can suck all the oxygen right out of the air above a fire with a fire and kill the fire underneath it. So that saying is wihtout a dought...rather old.
Diamond Soul
Oct 29 2006, 11:01 AM
i always liked the 2erppc,2minigauss avatar for jump sniping work. runs hot, so have a cool off group of weaps, usually i had 3 groups, alpha, erpc+2minigauss, and 2minigauss. its big brother is the mk2 with 3-4 minigauss and either 2lite ppc or 2erppc if you can manage heat. really the sniper you take depends on the map, some maps are extreme range maps requiring ltgauss and such. other maps have lots of cover you can use and that can be used against you, so its ok to run a shorter range mech that hits harder. as mentioned before never stay put for long.
some more decent sniper mechs: techi, shadowhawk, hunchiIIc(yes, 2cg!), ares, etc. mostly what i looked for was high gunports or gunports at the same level on the mech.
cheers
Sandman
Oct 30 2006, 08:13 AM
Dought?
Can you now? News to me. Of course, it still is easier and quicker to blow out a match than light another one and hold it underneath until the magic works.
In any case, sniping a sniper is all very well. Unless of course the other sniper is just plain better than you. In that case, you're probably wasting your time. But by all means, try. After all, he needs targets to occupy his time while I creep up on him from behind....
Thunderbolt
Oct 30 2006, 01:40 PM
Still not doing well as a poptard...however, running around them and then behind them and harassing the crap outta them is turning out to be a real blast! I am finding a mix of long range ballistics, lasers, Rocket launchers and LBX pretty effective at disrupting whole lines of pop tards...much fun!
Oh yeah before I forget, how does one check score in-game?
Gwydion
Oct 30 2006, 04:11 PM
QUOTE (=CMO=Thunderbolt @ Oct 30 2006, 08:40 AM)
Oh yeah before I forget, how does one check score in-game?
Tab.
Thunderbolt
Oct 30 2006, 05:00 PM
That's why I can't do it! I use my TAB key to hit reverse! I'll have to go in and reassign it to something else.
Didymus
Oct 30 2006, 07:10 PM
QUOTE (Gnosis @ Oct 12 2006, 07:34 PM)
QUOTE
It's better to hunt snipers with a buddy. Didy and I used to take LBX Thors with ECM. You can get a little closer with the ECM and really maul them when you get in range. Add the 360 torso twist with jump jets and you can really lay the hurt on someone.
I really have to agree with Rat here. Those two could be deadly when they decided to turn their sights on you. It really turned them into a running battle (not that I really ever hesitated to run away

).
*tear* *reminisces* Actually, the last time I was playing, I was really enjoying the Dragon for killing everything... it's uber. Take a Dragon. I don't remember ever running with another person in Dragons... but that actually sounds like a lot of fun, now that I think about it, and it would be even more than doubly uber because of the teamwork effect.
If you want to be cool, though, take a Thor and put 2clbx20s and a hml on it; then strip off enough armor to get it going 97 kph with jumpjets. That is ridiculously fun - I'm pretty sure I used that design more than anything else. You have to deal with the psychological effects of being a kamikaze, but that's part of the fun.

Okay... I'm pretty sure I'm not actually posting anything useful, so I'll just go now.
Azrael
Oct 30 2006, 07:28 PM
bah Dragon = easy kill.
Bang there goes the big gun arm.
Bang there goes a leg.
Bang there goes the Dragon.
Thunderbolt
Oct 30 2006, 09:00 PM
See, that's kinda why I like my Bushy...low profile, hard to hit and when io does take a hit it keeps going...if I could just cram some more LBX on it!
HEYA DIDY!
Gnosis
Oct 31 2006, 12:48 AM
QUOTE (Azrael @ Oct 30 2006, 12:28 PM)
bah Dragon = easy kill.
Bang there goes the big gun arm.
Bang there goes a leg.
Bang there goes the Dragon.

I seem to recall Big City matches where I ran a Dragon with literally no armor (or .1 on each bit), 2 LL, 1 HG + Tons of ammo, and came away with top kills and no deaths.

'Course, then Spiff always made it a habit to hunt me down and team-kill me.
Gwydion
Oct 31 2006, 03:59 AM
I never liked getting caught alone against the Thor twins. For sheer killing power up close, those 4 CLBX20's can sure do a number on you. Bushies are also great brawlers and can give and take a pounding for their size.
However, I also agree that a well run Dragon can be a thing of beauty. I always felt too ponderous in a Thor, the maneuverability just didn't suit me. Dragon-style fighting isn't for everyone, and takes some practice (and patience), but it's a lot of fun blasting an unsuspecting enemy from within 600 meters and then dancing away unscathed. (For some reason Banzai seemed to produce more Dragon afficionados per capita than most other teams.) If you are going to brawl in one, take AG, a stiff breeze will knock you over otherwise.
Speaking of running in pairs, I used to enjoy the days when Wad and I would load up medium range Thannies and drop in opens together. We'd stake out an area either off to the side of the main battle, or sometimes right in between the two spawns if there was some cover to be had, and go to work. Insurgent brawlers running passive would blunder right into us to be shredded and we'd spend the rest of the time pot-shotting the enemy snipers. Urban maps or terrains such as Wetlands were perfect for it.
Maestro
Oct 31 2006, 10:18 PM
Don't become a poptard, KILL the poptard.
Namely if you're in HOLA then try a SCat with an ERPPC, LBX10, and quad ERML. Give it max armor and electro and you have one of the bitchiest customs to ever have to deal with.
Or just go and get a stock Loki, those things rip through anyone if you're a good brawler, plus the ECM (if you take a HS then also BAP) then you have comparable if not better electronics than those wimps.
Then you have the guys who AREN'T classic poptards and deserve the term sniper. I know a guy on NBT Sunder called Wolf FF and MC who use a tri-LPPC SCat at 400 meters and killed me. The key to being a great poptard is not only upward but lateral movement, meaning that the enemy has to think on two dimensions instead of one (which when you have ballistics or PPCs is a PITA).
Zephyr
Nov 1 2006, 01:27 AM
For anti poptart killingi thought to go another direction. The trick is to keep em off balance and the best weapons for the are the standard Auto Cannons. Bushies with 2 ac-10's on it was just mean or a Stalker with an ac20 and 2 ac10's would just keep them off balance enough with the recycle times that they never could get ashot off. Un boating is a great way to be an anti sniper sniper.
Siegfried
Nov 1 2006, 10:56 AM
I always felt that the Thor had tin foil for armour and was almost as unmanouvrable as the Cauldy with a higher profile and less room for weapons. The ECM is useful and so are the jets if they're your thing (which they aren't for me) but as far as I was ever concerned, they didn't outweigh the problems. Now speaking of cooperative hunting, me and Narson used to run 2 CLBX 20, HML Ullers in a beautifully choreographed dance of death around assault mechs in general and Rat in particular. Happy days.
Azrael
Nov 1 2006, 02:17 PM
I remember Rat and myself doing some anti-sniping sniping on one of the NBT maps (Red?). We were both in Assaults (can't rem what kind) and using walls and coms to make alternating attacks on the other side. Man we had some pissed off snipers they finally started rushing us

and we still usually dropped them.
catzcradle
Nov 2 2006, 08:42 PM
Bushie hard to hit?
uh, no

durable, yes, hard to hit, nope, not a chance.
Thunderbolt
Nov 2 2006, 10:17 PM
I meant by other than derranged cats.
Sandman
Nov 2 2006, 11:52 PM
I don't seem to remember the Caudy being particularly agile either, Siggy. In my mind, the mix between 360 torso twist, heavy weapons, and electronics made the Thor popular. As well as the tendency for Cauldys to be armed, legged, and left to bleed.
Diamond Soul
Nov 3 2006, 12:51 AM
thor takes damage to easily unless special armor, its hitboxes actually work. or rather you can stay face on to incoming fire because of the way the hitboxes are.
Azrael
Nov 3 2006, 03:57 AM
QUOTE (Sandman @ Nov 2 2006, 06:52 PM)
As well as the tendency for Cauldys to be armed, legged, and left to bleed.
I don't think I ever saw that unless it was us picking on each other. They have too much armor to do that easily.
They turn like a bus though, so you have to know how to drive them or hill hump with them.
Zephyr
Nov 3 2006, 03:59 AM
smaller mechs tend to run circles around cauldys though. Agaisnt larger mechs cauldies are just mean.
Siegfried
Nov 3 2006, 10:30 AM
QUOTE (Sandman @ Nov 2 2006, 11:52 PM)
I don't seem to remember the Caudy being particularly agile either, Siggy. In my mind, the mix between 360 torso twist, heavy weapons, and electronics made the Thor popular. As well as the tendency for Cauldys to be armed, legged, and left to bleed.
Oh I know they're not at all, I just meant that the Thor wasn't, as far as I was concerned, agile enough to really make it worthwhile using them over a Cauldy which has the capacity to tote just as much or a little bit more than a Thor, with better (for me) electronics (eo and BAP) with better armour, 5 tons lighter, a lower profile and general all round better looks (cos style matters). I know the Thor has 360 degree twist which helps offset the snail like (or so it seems to me) manouvrability and ECM to help you hide and jets but really, 360 twist gives me a headache and I can never work out where I am with it, ECM is useful true but not enough to make it better for me than a CB and I hardly ever used jets on chassis heavier than 45 tons so that wasn't a great selling point as far as I was concerned. As for being armed, legged and left to bleed, isn't that a risk you run with all mechs ?
Sandman
Nov 3 2006, 03:08 PM
It's a higher probability. You see...with lighter armor and smaller limbs, it was more likely that you would end up killing a Thor. A Cauldy you could neuter without having to worry about it exploding because of a near-miss.
Siegfried
Nov 3 2006, 04:51 PM
Well, horses for courses, all I know is that if LBX - driving - Cauldy - me met LBX - Thor - driving - me, Cauldy me would rip Thor me to shreds (largely owing to the extra CLBX 10 and nearly full reactive armour, a weapon that I couldn't load into the Thor without feeling like I'd just stripped off far too much armour. And as for making that armour reactive, well, that's not something I care to think about all that much.....)
Kalie
Nov 17 2006, 03:41 AM
At one point, (back when I still played) I got really into jump-sniping for a while, though I was never really one for the poptart thing - I always preferred to move around a lot.
Probably my favorite for that was my Ryo with 2 ERLL, 2 ERLPL, JJs, and 7 heatsinks.
Gnosis probably remembers that one.
Gnosis
Nov 17 2006, 06:06 PM
QUOTE (Kalie @ Nov 16 2006, 08:41 PM)
Probably my favorite for that was my Ryo with 2 ERLL, 2 ERLPL, JJs, and 7 heatsinks.
Gnosis probably remembers that one.

Oh man, I loved that 'mech. You had the punch to do some damage, and you had the pulse lasers to steal off those last bits of armor and yank the kill right out from someone else's nose. And if you liked, you could override your shut down long enough to actually guarantee that you killed most every 'mech in a one on one (short of reflective armor).
It's too bad about the "fixed" heat-scale in MP1. It became pretty impractical on anything but the coldest maps after that. But it was still one of the most fun 'mechs I've driven. Chained pulse-weapons are great for getting in and out of those wide-open plains.
I remember the first time you and I dropped in with them on Alpine. Just kinda holding one little hilly-area against everyone. 'Course, I also remember the time you DFA'd my Puma on that dock-map. I was 12 and 0 before that!
Dragon Slayer
Jan 20 2007, 09:47 PM
Sniping was my favorite role and before joining TB, I thought I was pretty good until one of the first scrimmages after joining. That was when Gnosis took me to school. I think he wiped me out something like 8 times with the same 5ERLL BK.
GNOSIS!
Dragon Slayer
Jan 20 2007, 09:52 PM
QUOTE (Gnosis @ Oct 12 2006, 05:34 PM)
Quite honestly, I was never much good at poptarting
LIAR!
Thunderbolt
Jan 25 2007, 07:47 PM
So, what you're saying is that Gnosis is downplaying his skillz...hmmmmmmm.
Siegfried
Jan 25 2007, 10:05 PM
No, he's doing his usual and hiding behind someone and then shooting them....
Dragon Slayer
Jan 27 2007, 05:48 PM
QUOTE (=CMO=Thunderbolt @ Jan 25 2007, 12:47 PM)
So, what you're saying is that Gnosis is downplaying his skillz...hmmmmmmm.
Yes, that would be correct. He doesn't really enjoy that tactic, but he's as good as it gets at it IMO.
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