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Thunderbolt
Who is/was Banzai’s greatest Jump-sniper of all time and would he be willing to give lessons?

I am SICK AND TIRED of being owned by jump snipers I can’t even see because of haze on maps etc, equally sick of people constantly telling me that Jump sniping is the only Uber skill in MW4 and that any one who can’t do it is a noob and therefore deserving of zero respect. So, if you know who the greatest is, or if you were pretty good yourself, please help out ole Noobish Tbolt one last time and give me some practical lessons that I can[‘t pick up from reading the BK jump snipe guide. (things like where to set Gamma so I can see these creeps etc.

I have a 4ERPPC BK ready to go...all I need is the teacher.
ThrashDog
Screw jump-sniping. Learn the maps so you can get behind the jump-snipers and hit them in the legs, where they typically have no armor. Most jump-sniping locations can be approached from the side by skirting around outside of sensor range or using cover to avoid incoming fire.

Or load up the triple-long-tom Daishi and flush them out like quail. icon_twisted.gif
Jimmy_Kell
#1 poptart?

well.. back in myyyyyyyy day, it was me that taught lil' chippy how to do it, and i rated him as the best

but from what ive heard, im guessing nowadays it might be gnosis

i was pretty bloodie good though! tongue.gif
Azrael
yea probably Gnosis.

But along the lines of what Thrash said, there are several easy ways to take down or screw with a poptard.
Siegfried
Zippo Raven all the way

Not that zippos are that practical any more what with the demise of the inferno SRM but anyway.

I'm with Thrashy (never thought I'd say that, damn) on the screw jump sniping thing. A CLBX 20, HML Uller was my ride of choice when confronted with Pop Tarts. That little demon could be driven around the side of them and then unleashed on their legs like a small horny dog. If they're "1337 haxxor boyz who r goin 2 kill all da noobz" or whatever the hell it is that people who have never aspired to have a girlfriend say, then they'll consider themselves real pop tarts (sorry, sorry, jump snipers) and won't have any heatsinks either, all in the name of cramming that light guass rifle into that 4 ERPPC Glad. If they've done that then you can quite happily blow them apart secure in the knowledge that their alpha strike will probably shut them down. Anyway, if you can pop tart, great, it'll be useful but knowing the maps is far more worthwile and satisfying, knowing that you haven't joined the dark side and can still beat them.

Edit, before I forget, the Banzai Bootcamp 2 training map has a anti poptart range. You can get from MWL i think or Mechstorm definately.
Puck
I would read Wildcard's Laserboat Sniping Guide, and get the hang of sniping in Sunders and Mad Cats first. Then you could move on to BKs and Gladiators and apply much of the same principles to jump sniping. A lot of tactical awareness is required to snipe correctly using either method.

PPC boating is the same as laserboating, but you trade the accuracy of the lasers for the range of the PPC. Again, the basic sniping principles will apply to either method.

Also the Banzai Bootcamps are great for sniping practice. smile.gif
Thunderbolt
Hmmmm...you mean ala the Banzai Anti-Sniper Guide? No wait that's a guide on how to be an anti-sniper-sniper dry.gif (say that five times fast). The harraser guide, the Strike Mech (Mech Fu) guide? I think I recall something about anti-sniper tactics in that. Go Passive, run wide to one side or the other, until you are behind said poptarters, then run and gun till their dead, that about it?

EDIT: I was about to ask for chassis reccomendations, but I can see that you already have listed several. As usual, this is always the place to go for good info. Thanks guys. Now if I can just find some spare time to learn the maps really well and put together an Uller....
Thanks again!

EDIT II: Can you run onto the jump slug range in Banzai Bootcamp 2 without the Maddys shutting down? That might be useful in anti-sniper tactic practicing.
Siegfried
Just remember that when you're armed in an Uller, you've got to go and hump that Gladiators leg.

It's the Uller player's charter and code of honour, when you've lost both your arms, you've got to go impersonate a Chihuahua on someones leg nutkick.gif
Thunderbolt
QUOTE (Siegfried @ Oct 12 2006, 12:20 PM)
Just remember that when you're armed in an Uller, you've got to go and hump that Gladiators leg.

It's the Uller player's charter and code of honour, when you've lost both your arms, you've got to go impersonate a Chihuahua on someones leg  nutkick.gif
*



Got it! No arms left, immediately go into "Bug Eyed Rat-Dog" mode! Or I lose my membership in the Uller club. Thanks Siegfried. biggrin2.gif
Azrael
I would run a medium or light heavy until you get used to the tactic. Most classic jumpers can't brawl and will also easily shut down once a brawl starts.

Another easy way is harasser. Like a Faf with 4 light gauss at max range, my fav an Avatar with ERlarge, a gauss, JJ. Make it your purpose to nail them before they get you. A heavy with two clan gauss and two erlrg is good too.

Remember on most poppers if you're on your toes you will see them (for moment) before they can get a shot at you, use that time to get a shot off and screw their aim. Move when he drops out of sight and if you are facing a classic jumper (never moves) keep focused on that spot. As soon as you see the 'head' shoot.
Jimmy_Kell
well, just to get back onto the actual question that was asked;

if you want to pop tart well, dont use er ppc to start with, use er large lasers. much easier to learn with

the key, is to have your weapon fire just barely get over the top of the hill/wall/whatever thats in front of you, if you want to practise this, go into third person, jump up, reverse the camera so you can see yourself, and see how far above the protection you are when you fire, its all about timing, once you have it down in one spot, its easy to work out how to do it everywhere. i dont recommend stationary jumping, if you crouch, face sideways with your legs, throttle up a bit, then jump, you can do a nice little hop that people wont expect, most people when they are waiting to shoot a poptart, will aim directly above where you should jump out.. so just dont be there.

the best poptarts when i play were Killer Instinct and Bubi, both used mc mk2's with erppc, occasional lt gauss as well. try that!

as for the "classic jumpers cant brawl" stuff.. i gotta say that its kinda true, but only if you play people who can ONLY poptart, dont expect to rack up 1000's of kills against poptarts if you get in close, as they still have large alphas, if they control heat, they still have a full tank of coolant when you get there, and they will be able to place repeated alphas into the same spot on you.. twist and turn if you want to win
Thunderbolt
Az: I was thinking of a Bushwaker for that tactic...they can go pretty fast, take a lot of damage and still carry a decent weapons load. Maybe a Cauldy, but they're not that fast IIRC.

Jimmy: Those a re great tips! I started using a 4ERLL grim Reaper, thinking it was fast enough to get me from one good jump snipe point to another because to me staying in the same spot goes against all my RL military training and is just DUMB. After dying a lot, because the reaper was just too fragile, I tried a few other chassis with limited success.

Recently I have found a Wildcat with 2 CGauss and 2 Lite PPCs, all in the Torso, to be a good annoyance to other players, however, it lacks sufficient Alphastrike power to really put a huge hurting on anything bigger than a medium with one shot. that was when I started toying with the 6ERLL Supernova and 4ERPPC BK. So far my biggest prob has been getting the cross hairs on the target before getting shot myself, and jumoing too high, so your advice has been excellent! I still need to figure out how to set the gamma on my screen to be able to see these wankers when they are off in the mist with their "Thunder" archers and erppc equipped BK's so I can at least have a decent chance of hitting them back. Can't hit what I can't see, you know?

Thanks again guys, great tactical advice!
Wildcard
Jimbo was a pretty good pop-tart at one time, but he was always more useful in other roles. (bullet sponge, etc.)
Victor Davion was also a good pop-tart in his day.
Firestorm was probably the first guy we ever had that got serious about pop-tarting, and it showed.
DJoker was pretty damned good at it, but he never did League drops unless he was doing them with the NBT crowd.
Among the latter-day Banzai folks I'd say Dragon Slayer and Gnosis were our best snipers, with Gnosis being the best from the ground and DS being the best in the air.
Azrael
QUOTE (Jimmy_Kell @ Oct 12 2006, 01:46 PM)
as for the "classic jumpers cant brawl" stuff.. i gotta say that its kinda true, but only if you play people who can ONLY poptart, dont expect to rack up 1000's of kills against poptarts if you get in close, as they still have large alphas, if they control heat, they still have a full tank of coolant when you get there, and they will be able to place repeated alphas into the same spot on you.. twist and turn if you want to win
*

yea, by 'classic' I meant the ones that don't move or barely do. I kinda took the OP as being that he couldn't anit-tard so he wanted to be a better 'tard and was just trying to give some ideas on how to anti.

I've rarely had a problem owning a true (maybe that's a better term) poptart once I got close, if that was the game I was aiming to play. Let me be clear - I don't charge them immediately, if they aren't accomplishing much I leave them for the most part. I also never hunt one with anything under a Medium mech or over a Heavy.
Being an anti-poptart is kind of an art I think, it's not just blindly charging in or you will get dropped. You have to tailor you mech and tactics. Most I fought against had 'normally' exhausted most of the their coolant by the time you closed with them. The gauss jumpers are tougher but have a longer reload and limited ammo. Bubba could be easy if you played it right and it was an outside map, K.I. could be a real pain sometimes.

You want to plan the attack like Thrash said from the side or from behind. With a bit of practice you can suprise them and make your first alpha very painful. Once the fight starts though Jimmy's got it right, keep behind them if you can and twist and turn as much as possible - even if you have to give up a shot to make sure they don't get one on you. It's better to avoid their alpha and miss your shot than to trade even blows.
Also remember that old cards (very old cards now) can have the fog turned off on the card and thus is really a cheat. I haven't played in a long time but you can't change your in game render distance if iirc.

I guess some important items.
Have a plan on how to close with them - make yourself suddenly appear if possible.

If you can bait them a bit before you flank them - make them use that heatscale. Try to fluster them.

Take a heavy enough mech to survive a few shots - unless you have alot of practice. A low mech like a Bushie is good and can rac them from a distance some, the loadout just doesn't fit me.

Attack with your mech as full of ammo and armor as possible - Don't go do a big fight then chase a poptart. If hunting is what you are doing.

If he's in a hole or hard to get to spot - take a sniper and snipe him from another spot, don't try and close with a brawler, you'll be too defenseless even if you can reach him eventually.

Have a plan to disappear and come in from a different direction if it goes bad.

And the old tactic Smoke and I used - double team.

Biggest probably would be know your enemy.
Know where the weapons are located and which location does the most damage - that's what to take out first unless his legs are naked. Watch the pilot for a drop and find some flaws - does he run the heatscale, no leg armor, always in the same spot, all weaps in his arms, always the same loadout. Things like that. Then capitalize on them.

I haven't played for a while but if you want some help with specific situations just PM me.

I made it a point to hunt poptarts if they were being the l33t tarts. If it was someone learning or not dominating a game I left them alone.
Take in the information from everybody. Learning to anti is not easy but once you have the baseline and some practice it gets fairly easy. And as Jimmy said you will not be the leading scorer because most of your time will be harassing and closing on one specific mech. The upside is it's fun as hell and you can really help your team to a win by keeping them alive.
Azrael
Yea DS was a good one and Mason was pretty good too when he started then he turned into a landlubber. smile.gif
Jimmy_Kell
QUOTE (Wildcard @ Oct 12 2006, 07:25 PM)
Jimbo was a pretty good pop-tart at one time, but he was always more useful in other roles. (bullet sponge, etc.)


screw you, old timer. wink.gif at least i never took a zeus on a league drop...

bushwhacker has an awful torso twist iirc? so might not be that good against a decent pop tart player

hunchback was nice, but a good aim would just take your big weapon off then you werent much of a threat

i always found scats annoying, but again easy to take the arms off

i guess realistically the most annoying anti poptart mech for me, bearing in mind this was like 4 years ago, was the fast thor
Thunderbolt
hmmmmm...it seems to me, based on what everyone has said, (oh, and hey, 'Card, nice to see you around again!), that to be the most effective at owning 'tards, I should come up with a chassis and config that is capable of 'tarding AND hunting. So, something fast, hard to kill, jump capable, and able to carry some nasty Long range gear like Guass or ERPPC etc. I'm thinking a Thor, maybe? Nah I kinda wanted to have BAP available...Avatar is looking good, BAP, Jets, can carry a decent load out of weaps and can go fast but at what cost to the weapons one can carry? Cauldy is fast and touch and mean, but can't jump...BK can carry good firepower but the speed might be an issue...Man if only a Rifleman could Jump...Bushy would be perfect with jets too...Maybe an Uziel? The Avatar is looking better and better...especially since there are so many 'tards on the opens now (really unless you're at Pats36, that's about all you run into, even the MWL guys are mostly 'tards these days).
think I'll run an Avatar tonight and see how it goes.
thanks all, this has been truly educational! biggrin2.gif

EDIT: He really took a Zeuss on a League Drop? tongue.gif
Jimmy_Kell
QUOTE (=CMO=Thunderbolt @ Oct 12 2006, 08:44 PM)
EDIT: He really took a Zeuss on a League Drop?  tongue.gif
*


yessir, on highlands, we were stood at "the alamo", he thought he was being a tactical genius using all of the 80 tons we had spare (this was in the twl limited tonnage drops, something like 500 tons per team) iirc. rather than his favourite madcat, which painful as it is to admit, he was damn good in, he took a zeus with some lt gauss, er ppcs and er ll's, which i'd never seen him use before. he almost hit someone.. once, but he missed, and then died, repeatedly.. he finished 0-7 if i recall.

edit: uziel is damned easy to kill, just 2 alphas to either side torso, and lets be honest, even a blind hick with false teeth couldnt miss the torsos on one of those.
Thunderbolt
QUOTE (Jimmy_Kell @ Oct 12 2006, 03:48 PM)
QUOTE (=CMO=Thunderbolt @ Oct 12 2006, 08:44 PM)
EDIT: He really took a Zeuss on a League Drop?   tongue.gif
*


yessir, on highlands, we were stood at "the alamo", he thought he was being a tactical genius using all of the 80 tons we had spare (this was in the twl limited tonnage drops, something like 500 tons per team) iirc. rather than his favourite madcat, which painful as it is to admit, he was damn good in, he took a zeus with some lt gauss, er ppcs and er ll's, which i'd never seen him use before. he almost hit someone.. once, but he missed, and then died, repeatedly.. he finished 0-7 if i recall.

edit: uziel is damned easy to kill, just 2 alphas to either side torso, and lets be honest, even a blind hick with false teeth couldnt miss the torsos on one of those.
*





rofl.gif


Good thing there aren't any of those still playing.....
Gwydion
Ah memories. I'd agree with most of what 'Card said. Wad was a good and aggressive ground sniper as well, as was GR back in the day. (Remember that Sunder he had that ate about 24 PPCs and kept coming at us?)


TBolt, yes the Avatar is a good jump snipe chassis, both against closing brawlers and other snipers. It is fairly durable, mounts BAP, doesn't have terrible speed, and can carry good weapons. IMHO BAP is great for playing long range, just don't stay active all the time. Flash on, see what's up, and flash back off.

I've used a Victor as a sniper/anti-sniper too. ECM is different, but also good for playing this way. HG, CG, PPC, ERLL and jets, by the time you get within 600m you're hitting pretty hard.


Bushy is good for brawling against snipers. Bushies have great armor for their size, at least one useless arm that usually gets blown off before anything else, and a cool "black hole" somewhere between their arms and side torsos that sucks a fair amount of damage past its event horizon. Black Hawks are OK too, once you get used to the limited twist.
Siegfried
For poptart hunting, you've heard my views on the Uller so I won't go there again and as you seem to be aware, there's no situation to which the Cauldron Born cannot be successfully applied (aside from mech racing and ballroom dancing) It's actually pretty quick - 67 kph for mininum speed which in my favourite form (2 CLBX 20, CLBX10, HML, nearly full specialty armour, no electronics, as Az once put it, "the Cauldron Born that just won't die") makes a nasty brawler and if you can get within range, anything smaller than a 90 tonner had better hope it gets the first shot off but that's a config which suited my idiosynchratic style. You can try it but outside of a real, proper brawling map, that way lies only pain, I should know although if you can get close enough and the 'tart doesn't notice (owing to not having your radar on !!) you will certainly make a mess of them and probably more if they've shaved armour. A armed, legged and torsoed pop tart is arguably just as satisfying as a dead one.. A better idea is to scour Thrashy's Cauldron Born guide, I think he put what his configs carried as well as the link to the download (which won't work because they're MW4 Vengeance, not Mercs I think) and I think Wad put a particularly nasty config for it which you may want to try in his unboating guide.

Anyway, my other favourite rides are all equally good for what you need (Scat - see Jimmy's post, Raven, see my first post, Madcat because it just is) but all you need to do is get in range and get a clear shot and the poptart dies just like anyone else.
Rat
It's better to hunt snipers with a buddy. Didy and I used to take LBX Thors with ECM. You can get a little closer with the ECM and really maul them when you get in range. Add the 360 torso twist with jump jets and you can really lay the hurt on someone.
Azrael
Remeber that Avatars will run hot (or at least use to) in that jump config that Gwyd and I are talking about.

I actually had a nasty Zeus setup, i think it's posted. lol. Not good for snipers just a good fighter.

Jimmys on track too, Thors, Lokis. Uzi is good if you are going to stay at range only, then it's a great harasser. Cauldies are just tough but turn (like a bus) so you have to do passes to use them effectively - still a favorite for me and I hate Siggy's. biggrin2.gif Victors are a good mech too, that's what Bubba used to run primarily for range and Wad's was a nasty setup for brawling. That would be a usable assault as well as a Highlander. I always liked my Hollander setups for brawling or a gauss and harassing. Hmm I'm forgetting mechs anymore.

I ended up really liking the Avatar for being a good jumper hunter as well as a jumper itself in the two erlge setups with either a clan gauss or a light for extra range (normally use the clan and couple erlrge). It can brawl with that setup but you will run fairly hot so end the fight quickly. It's also fairly hard to kill and has a lower profile. Also keep in mind Gwyd's info - just flash the radar to get a fix then hunt from there, if you loose them them flash again. Don't keep it on - most snipers are running full electronics and they can pick you out.

Once you get comfortable in a light doing that try Siggy's Uller or take a med laser/strk raven with electronics and an AG. the gyro is a must keep twisting and turning and you wont have to worry about getting knocked down any if at all.
Wrath_Of_Deadguy
Three words: Heavy Rocket Shadowcat.

Practice your aim with the HRL a bit, practice your heat management, then go hunting. Nobody expects to get slammed by a 45 tonner that can fire a 40pt alpha with splash damage every second. The SCat is the perfect medium to go running around hills with, since it has such a low profile, is speedy, and JJs can make it even more effective with extra cautious monitoring of the heat-meter. Definitely one of the most effective anti-sniper rigs I've tried, providing you can do the hill dance until you're in nice and close. An HRL SCat does nasty, nasty things to bad guys if you can get good solid hits.
Gnosis
Quite honestly, I was never much good at poptarting, and I always thought Wad was much better at land-sniping than I. I always preferred myself something fast that I could use to constantly reposition and maneuver with. My favorite config was a Ryoken with 4 ERLL, no heatsinks, and as much speed as I could pull out of it. I liked to pretend I was good at being a harrasser/killstealer.

The main thing to remember while fighting a poptart is to always know their position. If you can figure out where they're going to be, then you can maneuver around them. Never keep your position static, always move. If you get bogged down in one position, then they can wait for you. If you're always popping out of some place different then they can't predict your location and have to take that much more time to re-aim their shot.

And you have to make your shots count. Maybe probe them in different locations until you can find a weak point, and from there make sure to take advantage of it. But that doesn't mean only hitting one spot, if you get a shot and can't line up with the weakend portion, you should take it anyway. Your shots will also have a varying degree of knock depending on what you're using. So if you're quick on the reactions you can hit them before they can line up a shot and prevent them from being able to hit you back. If you're stuck out of terrain, and don't think you can make it before they pop, set your weapons to chain and fire them one at a time. The knock will still be there, and it'll let you keep knocking their shots off until you make it to cover. If you can do this and still hit them in the same location, all the better, but that's primarily a method of keeping yourself from taking damage, so even if you're hitting them in an undamaged spot, you're achieving what you were hoping to.

And like I said, be sure to constantly maneuver. One of my favorite things to do was sneak up behind them by taking a wide circle. Grabbing some cover and waiting for them to jump. Then line your shot up on their back as they're jumping and fire. For the most part, they always tend to think that the shot came from in front of them, and you can get off three or four shots before they realize it actually was coming from behind them. If you've got good enough aim and pack enough of a punch, you can kill them in a couple shots to the vulnerable rear-armor as well. When I wasn't hiding behind all of the other meatshields on the map, I'd spend the majority of my time hanging out in cover behind or to the sides of the main conflict. No one ever expects a shot to come from the direction of their teammates, it's really some of the best cover you can get.

QUOTE
It's better to hunt snipers with a buddy. Didy and I used to take LBX Thors with ECM. You can get a little closer with the ECM and really maul them when you get in range. Add the 360 torso twist with jump jets and you can really lay the hurt on someone.

I really have to agree with Rat here. Those two could be deadly when they decided to turn their sights on you. It really turned them into a running battle (not that I really ever hesitated to run away dry.gif ).

Anyway, from personal experience it gets difficult to track and remember damage on targets when you've got multiple coming at you. When they start to put pressure on you and you have to take your own self-preservation into account, it gets to be a lot of information to track and remember. So if you can stress your target and put a lot of pressure on them, they're far more likely to make a mistake (overheating, moving out of cover, exposing damaged armor, etc.), which you can then jump on.

I really ought to install and patch up again, see if the game has changed and become any more fun after not having played for so long. Heck, to see if I can even remember how to aim a gauss rifle. ph34r.gif
Sandman
I maintain that accurate indirect artillery fire is by far the most satisfying way to deal with jump snipers. Probably one of the hardest too, but nevermind that.

With lots of practice in a trusty Thanatos, and observing your trajectories and scored points [as well as the big bright bangs], you can train yourself to drop shells within reasonable accuracy of the enemy.

However, you should keep in mind the objective of weapons like the Long Tom are not typically killing, but supression. Artillery is a terror weapon, one that you can use to keep enemy snipers scattering away from favorable cover and persuading them to keep their heads down. In this regard, I have noted artillery to be extremely effective at supressing snipers.

Some tips:

1. Use 3rd person view. It helps to keep COMPLETELY out of sight and yet still be able to hit your target.

2. Keep an eye on your scores while laying down a barrage. If it pops up, it signifies a hit. Immediately track your aim back to that trajectory and angle. On the other hand, if your score drops, CEASE FIRE. Unless Gnosis starts whining. Then carry on.

3. Use tracers. It helps to not waste ammo when your aim is too low or blocked by particularly tall terrain features. Also, having double the shell-fire [even if half are duds] is useful. Keep those cowardly bastards guessing!

4. Use jumpjets in mountain terrain or when trying to boost your range. Or when pesky light mechs try to hunt you down. Just jump and fire down.

5. Eventually, if you're doing a credible job, the enemy will send brawlers to hunt you down. 3 things: A.If you're in a Thanny, do your artillery fire while twisted a full 180 degrees, with your feet pointed back toward your spawn. So when they do come for you, you can run away quickly. B. Always have a backup weapon. I prefer a single ERLPL, the heat doesn't really matter very much, and while you won't score too many kills with it, you can knock any chaser to hell with it until some friendlies rescue you. It you're stupid and gutsy, you can also use it for more offensive purposes between shell reloads. C: Again. USE YOUR JUMPJETS. People often forget that the Long Tom is as much a direct fire weapon as it is indirect. More importantly, most people forget the splash from the weapon can hurt themselves if they're too close. So JUMP.

6. Bring plenty of ammo. Like in the 80-150 shells range.

7. If the enemy snipers whine about unfairness, just laugh. And shoot some more.

8. When in doubt, shoot at the enemy's general direction or spawn. Maybe you'll hit something. Maybe it'll explode and damage something valuable. Spare not the shells.


The quickest and easiest way to minimise sniper fire is....the smoke launcher. If it still exists. Still, that won't gain you too many friends if many of your teammates are snipers as well. Eh, so what? Use them anyway. They should know better.

Inferno shells are also fun in their own way, but harder to guess fire at long range, since they cause little damage.

"The Guns, Thank God, The Guns. . .
- Rudyard Kipling
Gnosis
QUOTE (Sandman @ Oct 12 2006, 08:02 PM)
2. Keep an eye on your scores while laying down a barrage. If it pops up, it signifies a hit. Immediately track your aim back to that trajectory and angle. On the other hand, if your score drops, CEASE FIRE. Unless Gnosis starts whining. Then carry on.

Jeeze, been months since I've played and I still can't catch a break. dry.gif
Azrael
rofl.gif

I've been there when Sandy was lobbing shells. I have to admit that was funny as hell watching the snipers scatter.
Thunderbolt
Lordy this post reads like the Team Banzai All-Star Maunaul for making Scrap metal out of bad guys! biggrin2.gif

really, thanks, loads guys!

Last night I took the Avatar, Cgauss, 2ERLL, 2 Streak4s, and hit the RGMU Dropship 1 and 2 servers. About half the time on the first drop I wasn't able to get to a nice spot to even try to 'tard from before someone started running me down, so in that respect, I was glad that the Avatar had the Streaks, even though initially I thought that they might be a waste of tonnage I could put into Heat Sinks. There were lots of ridges and dips int he terrain to hide in on the first drop, and I did manage to do a kind of running jump snipe bit on a Marauder for a while. I'd run a bit, jump over the top of the ridge, nail him with the gauss and LL, then drop back into the dip until I cooled off. then he had a buddy on the hill who had a height advantage over me and started nailimg me with LRMS, so I had to pretty much stick to running around the marauder, peppering it with Streaks in between alternating the use of the gauss and LL to keep the heat down. Horrible K/D ratio, but at least I proved I could be annoying enough for them to send somone after me! biggrin2.gif
the next drop was the good old tropical map, a poptard's dream come true, and that's what every one was doing. they had some small mech running interferance for them and I could swear that thing was packing a Long tom, probably a HEAP, anyway, on that map I did manage some good jump shots agains the multiple Gladbags they were using, while the rest of my team ran up on them trying to flush them from cover. Eventually they sent RGMU CyberJunk over with an LBX Thor to take me out, but once they started doing that I just switched to brawler tactics and I think I got him two times to his getting me once fair and square, and once because their annoying little light mech blew up in my face sending me into shut down. dry.gif
On the whole not a bad experience. That trick of turning and crouching with your throttle up a bit works great Jimmy! except that I still have a tendancy to jump too high.
I have an 4 LBX5 1 HML Bushy I am going to try out as a hunter next. Thanks Gwydd for the radar advice. I completey forgot to turn the stupid thing off! No wonder they were picking me off so easy half the time before I could get close.

This learning experience, while embarrassing because of my still noobish lack of skills, is actually kinda fun! Thanks again for all the help and advice. AND yeah Rat, A buddy would be nice...is that an offer? biggrin2.gif
Azrael
Yea I would have ran without the streaks but it sounds like you ended up needing them in that situation. Playing on stacking servers? If so being anti will be hard - they will send buddies after you, just like they did. If they start singling you out then it's working.

The sideways jump is what I used most often as well and it works well with an Avatar. I don't crouch though I just move at very low throttle and vary the times I jump. Also doing that, don't forget to be unpredictable. Work left, work right, go right twice, move back to your old spot without jumping then work say left - just keep it varied. They will have a tough time pinning you down. He'll be looking for you on the right and "pop" you nail him from 200m to the left of where you started. ph34r.gif

If they are going to stack and chase you then I would try and work a tough brawler like you are planning.
ThrashDog
Used to be terribly fond of an LBX20+HLL Puma for anti-sniper duty. Pumas are basically non-threats in the eyes of most, and could use a molehill for cover if somebody did decide to shoot at them, which makes up for their lousy hitboxes and low speed on hilly maps. The trick is to spread the damage you did absorb around the armor enough that you don't lose your weapons before you get within striking distance, and then once you're there to keep the LBX arm forward and the HLL arm trailing, since the autocannon hits harder than the laser and won't threaten to shut you down if you're not cautious. Once you're in close you can avoid fire from your target by cirling in close -- Glad-bags can't even depress their guns far enough to hit you if you're close enough, and if his buddies have to stop sniping to pick you off than that's more time your team can spend without being under fire. Now if there was any teamwork at all on open servers, your teammates would use the opportunity to march over the ridge and pwn the snipers, but there's not, so generally you end up with a lot of moral victories and not many kills to show for this, but it's still fun and detrimental to the pop-tarts' point efficiency. Since they have to focus on taking out a hard-to-hit little bugger inside of their optimal range instead of hitting slower things at range with impunity.
Thunderbolt
Yeah Thrasy, there is that concerted lack of cooperation among open server netizens that I guess has always been a part of it. I suppose my bit is like "why play in a team battle if you're just going to act like you're a one man team?" These guys did seem to work with me a bit last night though, so that was cool. I like the idea of using multiple LBX5 for range reasons, otherwise the puma idea sounds cool. Gonna try Siegfried's Uller as well sometime this weekend. I have a friend (=CMO=Shellshock) who is taking me under his wing tonight and is gonna show me some things. If you guys have Mercs loaded up and patched, join us, eh? We'll be either in FLynnPICS or the RGMU servers I think ShellShock said. He's got a thor combo he wants to show me how to use.
Gwydion
QUOTE (=CMO=Thunderbolt @ Oct 13 2006, 12:20 PM)
I have an 4 LBX5 1 HML Bushy I am going to try out as a hunter next...

I like the idea of using multiple LBX5 for range reasons...
*

You may want to consider using heavier ballistics so you have more finishing power up close. Maybe a large X-Pulse for range and to knock enemy aim during the approach, then an LBX 10-20 combo for the big punch. Just a thought.
Azrael
QUOTE (Gwydion @ Oct 13 2006, 02:12 PM)
QUOTE (=CMO=Thunderbolt @ Oct 13 2006, 12:20 PM)
I have an 4 LBX5 1 HML Bushy I am going to try out as a hunter next...

I like the idea of using multiple LBX5 for range reasons...
*

You may want to consider using heavier ballistics so you have more finishing power up close. Maybe a large X-Pulse for range and to knock enemy aim during the approach, then an LBX 10-20 combo for the big punch. Just a thought.
*



Yep Gwyd's right, probably be best to have a big kick up close so you can punch a hole. Course chaining those things could be painful.
Thunderbolt
Gwyd and Az:

Duly noted. I'll switch out to a LBX 10/20 combo and toss in a large Xpusle. that's not so different from a RAC5/LXPL/HRL Bushy I have already, just a lot more ballistic firepower.
Thanks again. I'll file an after action report (shorter next time I promise) to let you know hw well it went!
Siegfried
By mentioning chain fire, Az just reminded me of my top annoying sniper mech. The 6 LTPPC Madcat (or Marauder). Yep, that thing is nasty when you start chaining someone owing to the PPC effect on the hud and the fact that if you time it right you can have the first PPC reloaded by the time you fire the last one in the group and unless you miss, you can keep the victim's HUD in a state of constant fritz. The Alpha's nothing to be sneezed at either although there are mechs out there that'll hit a lot harder. The value of it is that it'll keep anyone off balance. The only problem is that it's hot although I don't think it's quite as hot as a 6ERL one (been about a year since I last played so I can't remember). Anyway, it hurts and it also keeps people from shooting back, a winning combination, hurrah !!
Sandman
QUOTE (Gnosis @ Oct 12 2006, 11:41 PM)
QUOTE (Sandman @ Oct 12 2006, 08:02 PM)
2. Keep an eye on your scores while laying down a barrage. If it pops up, it signifies a hit. Immediately track your aim back to that trajectory and angle. On the other hand, if your score drops, CEASE FIRE. Unless Gnosis starts whining. Then carry on.

Jeeze, been months since I've played and I still can't catch a break. dry.gif
*


What can I say? You're just that type of person....namely, a green-whoring, superturning, dfa-ing, kill-stealing, backstabbing, headhumping, SoB with a few more participles I can't think of right now.
Hammer
rofl.gif rofl.gif rofl.gif

Feel the love!
Gnosis
QUOTE (Sandman @ Oct 13 2006, 08:27 PM)
QUOTE (Gnosis @ Oct 12 2006, 11:41 PM)
QUOTE (Sandman @ Oct 12 2006, 08:02 PM)
2. Keep an eye on your scores while laying down a barrage. If it pops up, it signifies a hit. Immediately track your aim back to that trajectory and angle. On the other hand, if your score drops, CEASE FIRE. Unless Gnosis starts whining. Then carry on.

Jeeze, been months since I've played and I still can't catch a break. dry.gif
*


What can I say? You're just that type of person....namely, a green-whoring, superturning, dfa-ing, kill-stealing, backstabbing, headhumping, SoB with a few more participles I can't think of right now.
*


I have never stabbed someone in the back! There were no knives in the game when I was playing. unsure.gif
Sandman
I'm sure that if anyone could find a way, it'd be you. tongue.gif
Zephyr
As Sandy said, Longtoms are the best antisniper weapon in the game, i recall some league matches where i would just torture the other team with my chimera smile.gif

Ill see if i can dig up my long tom aiming chart, its different for each mech but i have the ranges worked out for each main LT chasis.
Rat
QUOTE (Zephyr @ Oct 15 2006, 01:19 PM)
As Sandy said, Longtoms are the best antisniper weapon in the game, i recall some league matches where i would just torture my team with my chimera smile.gif
*


fixed tongue.gif
Sandman
Zeph is now hereby named "Dropshorts" for various reasons. rofl.gif

I'm sorry man, it just stuck in my head even a year or so later. tongue.gif
Zephyr
i didnt miss i just shot indescrimantently.

I recall a certain league match where half my kills were team kills yet i still out scored the entire rest of enemy team... When i destroy i destroy EVERYTHING
Gnosis
QUOTE (Zephyr @ Oct 16 2006, 11:37 AM)
i didnt miss i just shot indescrimantently.

I recall a certain league match where half my kills were team kills yet i still out scored the entire rest of enemy team... When i destroy i destroy EVERYTHING
*

Too bad you never could get the flag. POW.gif
Zephyr
Ok boys thisis it... they have our flag...

"But This is NBT Zeph"

Doesnt matter, they still have the flag and we are going to get it back! rofl.gif
Thunderbolt
too much to quote.
Zeph: Yeah I'd like to see the chart if you can find it. I just recently saw a post at MWL where a buncha poptards were complaining that a certain server was allowing Long Toms and they whined for around three pages about how unfair LT's were, so this is looking like more and more fun!

As far as the memories go, I wouldn't take them away from you guys for a minute, but it is just futher proof to me that I got here to late for all the really good times. mad.gif

Ah well...can't be helped I suppose...at least I can get in on the conversation. dry.gif
Azrael
QUOTE (=CMO=Thunderbolt @ Oct 17 2006, 01:05 PM)
As far as the memories go, I wouldn't take them away from you guys for a minute, but it is just futher proof to me that I got here to late for all the really good times.  mad.gif

Ah well...can't be helped I suppose...at least I can get in on the conversation.  dry.gif
*


That's cool. It's still fun for us to corrupt one to the ways of Banzai. bppirate.gif
Thunderbolt
Corrupt? Whose corrupt? Not me! I uh...well...no more so than anyone else! tongue.gif
catzcradle
Way back in the days gone by, my favorite was to let the lights run around and get the poptarters attention, then run my Madcat MKII with quad Light Gauss at 998 meters, jetless. I used to pop the BK's like they were clay pidgens. And occasionally suprised the little side-jumping scats. Damned little scats couldn't believe I could blow legs off a moving scat at 1000meter range smile.gif
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